STEAMDB NEXUS

Steam app 1324780 · updated 01 Nov 2026, 20:44 UTC

Easy Red 2

Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!

Easy Red 2 Steam header artwork
Marco AmadeiCorvostudio di Amadei Marco
1,918playing now
2,40424-hour peak
12,000all-time peak
857average, last 30 days

The last 30 days

+136.7Gain+18.97%% gain2,605Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

07031k2k3k08 Oct13 Oct18 Oct23 Oct28 Oct02 Nov07 NovThursday 08 October 2026943 peakFriday 09 October 20261,016 peakSaturday 10 October 20261,366 peakSunday 11 October 20261,181 peakMonday 12 October 20261,018 peakTuesday 13 October 20261,007 peakWednesday 14 October 20261,012 peakThursday 15 October 2026932 peakFriday 16 October 20261,161 peakSaturday 17 October 20261,280 peakSunday 18 October 20261,133 peakMonday 19 October 2026930 peakTuesday 20 October 2026944 peakWednesday 21 October 2026945 peakThursday 22 October 2026965 peakFriday 23 October 20261,181 peakSaturday 24 October 20261,350 peakSunday 25 October 20261,268 peakMonday 26 October 2026960 peakTuesday 27 October 2026985 peakWednesday 28 October 2026995 peakThursday 29 October 20261,026 peakFriday 30 October 20261,215 peakSaturday 31 October 20261,465 peakSunday 01 November 20262,226 peakMonday 02 November 20262,605 peakTuesday 03 November 20262,492 peakWednesday 04 November 20262,329 peakThursday 05 November 20262,188 peakFriday 06 November 20262,404 peakSaturday 07 November 20261,944 peak
Daily peakEvery hourly sample

All time

73 months, November 2020 to November 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03k6k10k13kNov 2020Nov 2021Nov 2022Nov 2023Nov 2024Nov 2025Nov 2026November 202017 monthly peakDecember 202017 monthly peakJanuary 202119 monthly peakFebruary 202120 monthly peakMarch 202129 monthly peakApril 202121 monthly peakMay 202121 monthly peakJune 202117 monthly peakJuly 202121 monthly peakAugust 202138 monthly peakSeptember 202138 monthly peakOctober 202130 monthly peakNovember 202134 monthly peakDecember 202143 monthly peakJanuary 2022231 monthly peakFebruary 2022234 monthly peakMarch 2022137 monthly peakApril 2022177 monthly peakMay 202287 monthly peakJune 2022122 monthly peakJuly 202275 monthly peakAugust 202281 monthly peakSeptember 2022219 monthly peakOctober 2022118 monthly peakNovember 202289 monthly peakDecember 202287 monthly peakJanuary 202389 monthly peakFebruary 2023108 monthly peakMarch 202386 monthly peakApril 2023105 monthly peakMay 202389 monthly peakJune 2023304 monthly peakJuly 2023150 monthly peakAugust 2023125 monthly peakSeptember 2023112 monthly peakOctober 2023121 monthly peakNovember 2023277 monthly peakDecember 2023204 monthly peakJanuary 2024169 monthly peakFebruary 2024198 monthly peakMarch 2024224 monthly peakApril 2024336 monthly peakMay 2024188 monthly peakJune 2024674 monthly peakJuly 2024365 monthly peakAugust 2024298 monthly peakSeptember 2024234 monthly peakOctober 2024239 monthly peakNovember 2024428 monthly peakDecember 2024348 monthly peakJanuary 2025305 monthly peakFebruary 2025313 monthly peakMarch 202512,000 monthly peakApril 20257,474 monthly peakMay 20252,337 monthly peakJune 20251,219 monthly peakJuly 20251,114 monthly peakAugust 20251,262 monthly peakSeptember 20251,085 monthly peakOctober 20251,308 monthly peakNovember 20252,747 monthly peakDecember 20251,400 monthly peakJanuary 20261,471 monthly peakFebruary 20261,291 monthly peakMarch 20261,226 monthly peakApril 20261,044 monthly peakMay 20261,517 monthly peakJune 20261,089 monthly peakJuly 20263,301 monthly peakAugust 20262,383 monthly peakSeptember 20261,770 monthly peakOctober 20261,465 monthly peakNovember 20262,605 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07031k2k3kAugust 2026September 2026October 2026November 2026August 20262,383 peak — daily detail belowSeptember 20261,770 peak — daily detail belowOctober 20261,465 peak — hourly detail belowNovember 20262,605 peak — hourly detail below
Monthly peakHas finer data

August 2026

23 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06431k2k3k01 Aug12 Aug15 Aug18 Aug21 Aug24 Aug27 Aug30 AugSaturday 01 August 20262,383 peakMonday 10 August 20261,613 peakTuesday 11 August 20261,519 peakWednesday 12 August 20261,546 peakThursday 13 August 20261,489 peakFriday 14 August 20261,475 peakSaturday 15 August 20261,583 peakSunday 16 August 20261,652 peakMonday 17 August 20261,414 peakTuesday 18 August 20261,367 peakWednesday 19 August 20261,336 peakThursday 20 August 20261,332 peakFriday 21 August 20261,372 peakSaturday 22 August 20261,573 peakSunday 23 August 20261,518 peakMonday 24 August 20261,343 peakTuesday 25 August 20261,250 peakWednesday 26 August 20261,300 peakThursday 27 August 20261,298 peakFriday 28 August 20261,335 peakSaturday 29 August 20261,467 peakSunday 30 August 20261,435 peakMonday 31 August 20261,226 peak

September 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04789561k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,170 peakWednesday 02 September 20261,149 peakThursday 03 September 20261,330 peakFriday 04 September 20261,678 peakSaturday 05 September 20261,770 peakSunday 06 September 20261,605 peakMonday 07 September 20261,424 peakTuesday 08 September 20261,402 peakWednesday 09 September 20261,313 peakThursday 10 September 20261,337 peakFriday 11 September 20261,495 peakSaturday 12 September 20261,686 peakSunday 13 September 20261,601 peakMonday 14 September 20261,211 peakTuesday 15 September 20261,216 peakWednesday 16 September 20261,146 peakThursday 17 September 20261,195 peakFriday 18 September 20261,401 peakSaturday 19 September 20261,403 peakSunday 20 September 20261,440 peakMonday 21 September 20261,153 peakTuesday 22 September 20261,199 peakWednesday 23 September 20261,191 peakThursday 24 September 20261,339 peakFriday 25 September 20261,405 peakSaturday 26 September 20261,545 peakSunday 27 September 20261,368 peakMonday 28 September 20261,101 peakTuesday 29 September 20261,078 peakWednesday 30 September 20261,254 peak

October 2026

31 days as the curve, each the highest figure that day. Behind it, 569 hourly samples from 08 Oct, which is as far back as the source keeps every hour. Weekends are shaded.

03967911k2k01 Oct06 Oct11 Oct16 Oct21 Oct26 Oct31 OctThursday 01 October 20261,200 peakFriday 02 October 20261,222 peakSaturday 03 October 20261,316 peakSunday 04 October 20261,265 peakMonday 05 October 20261,118 peakTuesday 06 October 20261,050 peakWednesday 07 October 2026935 peakThursday 08 October 2026943 peakFriday 09 October 20261,016 peakSaturday 10 October 20261,366 peakSunday 11 October 20261,181 peakMonday 12 October 20261,018 peakTuesday 13 October 20261,007 peakWednesday 14 October 20261,012 peakThursday 15 October 2026932 peakFriday 16 October 20261,161 peakSaturday 17 October 20261,280 peakSunday 18 October 20261,133 peakMonday 19 October 2026930 peakTuesday 20 October 2026944 peakWednesday 21 October 2026945 peakThursday 22 October 2026965 peakFriday 23 October 20261,181 peakSaturday 24 October 20261,350 peakSunday 25 October 20261,268 peakMonday 26 October 2026960 peakTuesday 27 October 2026985 peakWednesday 28 October 2026995 peakThursday 29 October 20261,026 peakFriday 30 October 20261,215 peakSaturday 31 October 20261,465 peak

November 2026

7 days as the curve, each the highest figure that day. Behind it, 151 hourly samples. Each dip is a night. Weekends are shaded.

07031k2k3k01 Nov02 Nov03 Nov04 Nov05 Nov06 Nov07 NovSunday 01 November 20262,226 peakMonday 02 November 20262,605 peakTuesday 03 November 20262,492 peakWednesday 04 November 20262,329 peakThursday 05 November 20262,188 peakFriday 06 November 20262,404 peakSaturday 07 November 20261,944 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 01 Nov 2026, 20:44 UTC
App ID
1324780
Last updated
02 Nov 2026 build 26375879
Update pace
Occasional updates patched now and then · 2 in 56 days watched
Developer
Marco Amadei
Publisher
Corvostudio di Amadei Marco
Release date
Jan 6, 2022
Platforms
WindowsmacOSLinux
Download size
8.87 GB8.80 GB8.89 GB
Install size
16.78 GB16.69 GB16.82 GB
Genres
Action, Indie, Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Full
Achievements
36

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller SupportSteam Input API Support

Accessibility

Camera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo Sound

Popular tags

World War IIFPSFirst-PersonSandboxModdableSingleplayerTeam-BasedShooterMilitaryTacticalHistoricalWarMultiplayerRealisticOpen WorldThird PersonSimulationVehicular CombatActionGore
About this gameFull description from Steam
We hit the beach in 30 seconds. Stay alert. Stay alive. Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos. Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players. A Global War Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns: Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944. Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line. Tunisia: the final stand of German forces in North Africa in 1943. Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944. The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943. The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943. Across all of these campaigns, there are over 100 unique missions. Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined. Consistently Updated Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on. Immerse Into War In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle. You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed. Squad-Focused Gameplay No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle. Mechanized Warfare Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well. Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more. Dynamic Environments The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle. Multiplayer Play online in both PvP and Co-op with friends. Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself. Join a friend's squad or play with your own. Create a match whenever you want, wherever you want, on any map you want. Mod Support Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor. Create mods with the dedicated Modding SDK. Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer. Three... Two... One... Drop the ramp.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Easy Red 2 contains simulative war scenarios.

Regional ratings

DEJUS14Violência · Linguagem imprópria · Drogas lícitas
IGRS18Kekerasan · Penggunaan bahasa · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64bit Processor: Intel Celeron G530 / AMD Athlon II X2 250 Memory: 1500 MB RAM Graphics: NVIDIA GeForce GT710 / AMD Radeon R5 240 Storage: 10 GB available space Additional Notes: 1 GB of VRAM required

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64bit Processor: Intel Core i3-2100 Memory: 4 GB RAM Graphics: NVDIA GeForce GTX 750 Ti / AMD Radeon R7 360 Storage: 10 GB available space Additional Notes: 2 GB of VRAM required

macOS

Minimum: OS: Mac OS 10.15 Catalina Processor: Intel Celeron G530 or AMD Athlon II X2 250 Memory: 1500 MB RAM Graphics: NVIDIA GeForce GT710 / AMD Radeon R5 240 Storage: 10 GB available space Additional Notes: 1 GB of VRAM required Recommended: OS: Mac OS 13 Ventura Processor: Intel Core i3-2100 Memory: 4 GB RAM Graphics: M2 Chip Storage: 10 GB available space Additional Notes: 2 GB of VRAM required

Linux

Minimum: OS: Linux Processor: Intel Celeron G530 or AMD Athlon II X2 250 Memory: 1500 MB RAM Graphics: NVIDIA GeForce GT710 / AMD Radeon R5 240 Storage: 10 GB available space Additional Notes: 1 GB of VRAM required Recommended: OS: Linux Processor: Intel Core i3-2100 Memory: 4 GB RAM Graphics: NVDIA GeForce GTX 750 Ti / AMD Radeon R7 360 Storage: 10 GB available space Additional Notes: 2 GB of VRAM required
Supported languages15 languages
LanguageFull audio
English●
Italian
French
German
Spanish - Spain
Simplified Chinese
Russian
Spanish - Latin America
Arabic
Portuguese - Portugal
Portuguese - Brazil
Polish
Turkish
Japanese
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

36 achievements in total.

Show selected achievements (may contain spoilers)
A Clear PathAchievement
A Day SurvivalAchievement
Another ChanceAchievement
Battlefield's ConquestAchievement
Camp&DumpAchievement
Cavalry is hereAchievement
Deadly SniperAchievement
Ding!Achievement
Dog Tag CollectorAchievement
EmmetropiaAchievement

View all Steam achievements

50 developer announcements, Nov 2023 to Nov 2026 · times in UTC

November

  1. [2.1.1] “Cold Steel” Major Update: Khalkhin Gol Release and New Systems

    Greetings, soldiers!It has been a while since our last update. During this period, we've been working on plenty of exciting new content and have shared a lot of news and progress updates on upcoming campaigns. These include new weapons…

    Kenny Yeah

October

  1. Frontline Dispatch #02: Khalkhin Gol

    FRONTLINE DISPATCH #02Khalkhin Gol: From Armored Clashes to StalemateNOMONHAN FRONT, 1939DISPATCH FROM THE FAR EAST: The fighting has entered a new and increasingly desperate phase. Soviet armor has been rushed into action to confront…

    Kenny Yeah
  2. Frontline Dispatch #01: Khalkhin Gol

    FRONTLINE DISPATCH #01Khalkhin Gol: A Border Conflict to All-Out WarNOMONHAN FRONT, 1939DISPATCH FROM THE FAR EAST: Following last year's bloody clashes at Lake Khasan, tensions between Imperial Japan and the Soviet Union remain unresolved.…

    Kenny Yeah

September

  1. [2.1.0] Better AI, Bipod System, Redesigned UI, New Vehicles and More!

    Hello Soldiers!Update 2.1.0 is now available. It rebuilds a large part of the interface, improves vehicle and infantry AI, refines pathfinding, adds two new infantry systems, and makes tank sights more historically accurate — along with new…

    Marco

August

  1. [2.0.9] Defense Mode Rework, Visual Fixes & Stability Improvements

    This update reworks the Defense game mode, improves aircraft AI, introduces a new main menu notification system, and includes several visual, audio, and stability fixes. Defense Mode • Reworked the overall behavior and balance of Defense…

    Patch notes

July

  1. [2.0.8] Smarter AI, New Skyboxes, Reworked Tiger I & More!

    Hello again soldiers!Update 2.0.8 is now available, bringing major improvements to infantry and vehicle AI, a new skybox and lighting system, reworked vehicles, interface updates, new content, and important stability and multiplayer fixes…

    Marco
  2. Help shape the future of Easy Red 2! A new Poll is live now!

    Hello Soldiers!With Blood on the Danube now released, we are already looking ahead to the future of Easy Red 2, and we want the community to help shape it.Our new poll covers future campaigns, mission structure and balance, infantry and…

    Marco
  3. Easy Red 2: Blood on the Danube – Hungary 1945 Out Now!

    Easy Red 2: Blood on the Danube is OUT NOW! Hello Soldiers!We are proud to announce that Easy Red 2: Blood on the Danube – Hungary 1945 is now available on Steam!Steel, snow, and the last breath of a dying Reich. Blood on the Danube takes…

    Marco
  4. [2.0.7] Blood on The Danube and the Latest Easy Red 2 Improvements

    Hello Soldiers!Update 2.0.7 is now available, arriving ahead of tomorrow’s launch of Easy Red 2: Blood on the Danube and bringing new content, extensive reworks, experimental gameplay systems, visual improvements, and stability fixes across…

    Marco

June

  1. [2.0.6] Graphical Improvements, New+Reworked Vehicles, Budapest DLC Next Month!

    Hello Soldiers!This update includes a large amount of new content, technical improvements, visual upgrades, and stability fixes across Easy Red 2. Our next major DLC release is also just around the corner — look out for it and all of its…

    funee

April

  1. [2.0.5] New Vehicles, Reworked Ballistic & other Systems, Hungary DLC Progress!

    Hello again!This update has tons of important fixes, as well as many important improvements to the game on all fronts! Brace yourselves for these changelogs — a lot has been accomplished over the past two months.New update development took…

    funee

February

  1. [2.0.4] Reworks, Polishes, & New Hungary Previews: King Tiger and more!

    Hello again!This update is primarily spent polishing a ton of game features and fixing some of the most commonly reported issues. New Features: Improved terrain snow shaderGeneral UI and icon updatesImproved UI text hint styleAdded new…

    Marco Amadei

January

  1. [2.0.3] Southern Tunisia, Better Performance, New Vehicles, Animations & More!

    Hello again everyone!This is a very important patch introducing a whole new full-length campaign, adding new content, and fixing various issues of previous patches.New Features: New campaign - Tunisia: Southern Operations.Expanded on in its…

    Marco Amadei
  2. [2.0.2] New Universal Carrier + Many Small Fixes and Improvements

    Hi everyone!This is a small but important patch to fix some issues raised with 2.0.1 update.New Features: Now custom squads uses the first magazine in the inventory as loaded magazine on spawn.Reworked Universal Carrier + added multiple new…

    Patch notes

December

  1. [2.0.1] New & Reworked Uniforms & Vehicles, new Map Editor, Hungary PVs & more!

    Hi everyone!The holiday season is coming to an end, and we hope yours was great. While we're nearing the release of the Southern Tunisia Campaign, here's an update packed with a ton of quality of life updates, reworks, and brand new…

    Marco Amadei

November

  1. 📅 Easy Red 2 - New Roadmap for Late 2025 to Mid 2026 🗺️

    Hello again, Easy Red 2 army!It's that time of year again—the time of year where we share our newest roadmap, laying out the planned path ahead for Easy Red 2 from late 2025 to mid-late 2026.As you know, this year we practically re-made…

    Marco Amadei
  2. Major 2.0 Update

    Hello again everyone!Today marks the 5th anniversary of Easy Red 2 on Steam, and to celebrate, we’re releasing a massive update! This update concludes a series of improvements that have pushed the game forward in a big way over the past few…

    Marco Amadei

October

  1. V1.6.1: Many new tank models & important bug fixes

    Hi everyone!On the way to the November 10th Update, we fixed some urgent bugs, and took the opportunity to add the newly reworked Sherman models.New Features: Added over 24 reworked Sherman models, each with 10+ camo and marking…

    Marco Amadei

September

  1. V1.6.0: New campaign out, huge quality reworks, a ton of new uniforms and more!

    Hi everyone!One of the biggest updates of the year is finally here! This update—and the next—will mark the start of a new level of quality for Easy Red 2.New Features: Added new overhauled Anzio campaign along with 15 missions (Cassino map…

    Couragx

August

  1. V1.5.6: General quality and performance improvements

    Hi everyone! We have a quick, smaller update this time around while we work on big things behind the scenes! Here's a summary of the most important changes on this latest version, then we'll get to a short preview of what we're working on.…

    Marco Amadei

July

  1. V1.5.5: Pacific campaign reworks, new vehicles, new customization options and..

    Hi everyone! There has been a very big update today. Three campaigns have been majorly remade, and another campaign reworked, with tons of other additions and improvements! First, let's run over the changelogs. New Features: Fully remade…

    Marco Amadei
  2. Reworked Bastogne campaign, new Italian vehicles, new animations and more!

    Hello all and happy July! Let's get right into the changes for this last update. A major campaign rework has occurred, and very soon enough even bigger remakes and reworks are to come! Added Features: Fully reworked Battle of the Bulge…

    Marco Amadei

June

  1. AI Improvements, Amphibious Vehicles, Strategic Bombers, and More!

    Hello again everyone, First off, as usual here's all the changes we performed in the most recent update. This time it took longer than usual, but the increase in the amount of features included in this update are to be seen for yourself!…

    Marco Amadei

May

  1. From AI Upgrades to Campaign Remakes, Here’s What’s Coming Soon!

    Hello again everyone, Summertime is here, and we have quite the big summer planned for Easy Red 2! We’ll touch briefly on our most immediate plans, starting with last week’s changelog from April 30th. Added Features: Early War…

    Marco Amadei

April

  1. The Future of Easy Red 2 and our Considerations Going Forward

    Hello everyone, Recently we asked you what campaigns you wanted to see next in Easy Red 2. Here are the results of our latest poll. There are many interesting insights we can draw from these outcomes.…

    Marco Amadei [Corvostudio]

March

  1. Shanghai-Nanking Release, PS4/5 Release, and New Future Campaign Poll!

    Hello all! It’s a big day today. The newest DLC is out, the PlayStation 4/5 version is out, and the poll to decide the next campaign is now live! Let’s go over everything now. Shanghai - Nanking Campaign Our newest DLC, Easy Red 2…

    Marco Amadei
  2. V1.5.0: New content & Upcoming PS4/PS5 version & Shanghai-Nanking DLC

    Hi everyone, We finally have a release date for the Shanghai-Nanking DLC and the PlayStation 4 / PlayStation 5 version, but first let's see what changes since last major update. Recent Changes New Features: • Added A5M-2 Japanese fighter…

    Marco Amadei [Corvostudio]
  3. Live Dev Chat: Let's answer questions from the community!

    Hello everyone! Today we are going to do a Live Chat hosted by EndoSkull Gaming, where you can ask us some questions that we'll try to answer as deep as we can! Join us on Endo's channel!

    Marco Amadei [Corvostudio]

February

  1. V1.4.10: New scripting system, new content, Shanghai-Nanking DLC page ready!

    Hi everyone, In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most…

    Marco Amadei [Corvostudio]
  2. V1.4.9: New uniforms, gore improvements, Shanghai & PlayStation news and more!

    Hi everyone, Hi everyone, In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including…

    Marco Amadei [Corvostudio]

December

  1. V1.4.6: New Campaign menu, Performance Boosts & DLC Progress!

    Hi everyone, First of all, apologies for the long wait for this update. We wanted to rework some very delicate aspects of the game that required extensive testing to ensure the changes were released in a stable condition. However, as you'll…

    Marco Amadei [Corvostudio]

November

  1. V1.4.4: Tunisia released, new weapons and animations, new sound mixing and more!

    Hi everyone, Here are the changelogs for this update (1.4.4): New Features • Released Tunisia Campaign Part 1 with 15 new missions. • Added Pattern 14 Enfield rifle. • Added M1917 Enfield rifle. • Added Springfield M1903 Early War. •…

    Marco Amadei [Corvostudio]

October

  1. V1.4.3: new destructible tank tracks system, new facial models and more!

    Hi everyone, Here's the changelogs for this update (1.4.3): New Features •New Destructible tracks and wheel system (description below). •New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and…

    Marco Amadei [Corvostudio]
  2. 📅 Easy Red 2 - New Roadmap for Late 2024 to Mid 2025 🗺️

    Greetings, soldiers of Easy Red 2! We’re excited to share our new roadmap, laying out the path ahead for Easy Red 2 from late 2024 to mid-2025. We're working hard to make the game bigger and better than ever, with new systems, features, and…

    Marco Amadei

August

  1. V1.4.1: AI improvements, destructible static guns, repairable vehicles and more!

    Hi everyone, First, here's the changelogs for this update: Recent Changes New Features •Static emplacements can now be destroyed. •Reworked damage system for tanks and wheeled vehicles. •Tanks and wheeled vehicles now can be repaired in…

    Marco Amadei [Corvostudio]

July

  1. V1.4.0: Stalingrad fully reworked, new uniforms, new vehicles, and more!

    Hi everyone, First, here's the changelogs for this update: Recent Changes New Features •Fully reworked Stalingrad map for better quality and performance. •Added 17 missions for the new Stalingrad campaign. •Fully reworked British uniforms.…

    Marco Amadei [Corvostudio]
  2. V1.3.9: New uniforms, new vehicles, new animations, fixes and more!

    Hi everyone, First, here's the changelogs for this update: Recent Changes New Features •Reworked most of the soviet uniforms, gears and headgears. •Added new soviet and german officer uniforms, vests and headgears. •Added new soviet…

    Marco Amadei [Corvostudio]

June

  1. V1.3.8: Stalingrad rework announcement, new animations, trench gun, and more!

    Hi everyone, A new update has been released, and we have big news to share. Let's go over it all! First, the changelogs for this update: Recent Changes New Features Improved distant LOD colors for Autumn trees Improved LOD cross fade…

    Marco Amadei [Corvostudio]

May

  1. Reworked gamepad input, changes on UI, new vehicles and much more!

    New features •Reworked controllers to support both Steam Input but also direct controller input. •It's now possible to rebind controller buttons from pause settings. •Added vibration and gyro support for controllers both with Steam Input…

    Patch notes
  2. Patch - Reworks in Map Editor and various improvements (05/05/2024)

    Hello everyone, This is a small patch conatining just a few but very interesting changes, expecially for map makers. New features •Added multi prop selection in Map Editor (Either with Shift+Click or using drag cursor box) •New tools to…

    Patch notes

April

  1. 1.3.6: Huge AI improvements, new squad orders, new animations and more!

    Hi everyone, We just released a good amount of AI changes and many other features, so first, here's all the changelogs! Apologies if this update took long, but it was probably one of the biggest rework update we have ever release. Recent…

    Marco Amadei [Corvostudio]
  2. 1.3.5: Progresses in AI Rework, announcement for new campaigns, and more!

    Hi everyone, In this post we are going to show huge news about AI rework and announce a new work-in-progress campaign But first, here are the latest changes to Easy Red 2. Recent changes New features •Complete rework of the Pathfinding…

    Marco Amadei [Corvostudio]

March

  1. Small Patch - Reworks in UI, Graphic effects, animations and more.

    This is the list of the changelogs for the last patch. New features: •Partial UI Rework. We focused on improving the current UI style, however more radical changes are planned for the future. •New in game font for better readibility and…

    Patch notes

February

  1. 1.3.3: Kos rework, new realistic plane controls, new weapons, and more!

    Hi everyone, First of all, here are the latest changes to Easy Red 2: Recent changes New features: •Fully reworked Kos campaign with completly new buildings. •Added Type 99 Arisaka in 2 variants. •Added Johnson LMG. •Added new realistic…

    Marco Amadei [Corvostudio]
  2. 1.3.1: New weapons, new animations and Xbox version coming this month and more!

    Hi everyone, First of all, here are the latest changes to Easy Red 2: Recent changes New features: •Added M9A1 Bazooka. •Added carcano M91. •Added carcano Cavalry. •Added Type 97 Chi-Ha tank. •Reworked Type 97 Chi-Ha Kai tank. •Reworked…

    Marco Amadei [Corvostudio]

January

  1. 1.2.9f1-b: Reworked US and other uniforms, various improvements and some news!

    Hi everyone, First of all, here are the latest changes to Easy Red 2: Recent changes New features: •Reworked all US Infantry uniforms and vests. •Reworked US MP uniform and vest. •Reworked Japanese SNLF uniforms, vests and headgears.…

    Marco Amadei [Corvostudio]

November

  1. Update 1.2.9: New vehicles, uniforms, effects and a new poll for the community!

    Hi everyone, First of all, here are the latest changes to Easy Red 2: Recent changes New features: •Added Panzer 38(t). •Added German Tropical uniform. •Added optional ADS blur. •New TPS animations. •Added US pilot helmet. •Added soviet…

    Marco Amadei [Corvostudio]
  2. Ardennes 1940 & 1944 release, A new free campaign, and other updates!

    Hi everyone, We finally released the new announced Ardennes campaigns, but we also have other great news including a new completly free campaign added to the game, so let's get started! Ardennes 1940 & 1944 We finally released the new DLC…

    Marco Amadei [Corvostudio]
  3. Update 1.2.8: New animations, improvements and new Roadmap released!

    Hi everyone, First of all, here are the latest changes to Easy Red 2: Recent changes New features: •Added wet ground when it rains. •Added some more new TPS animations. Fixes: •Fixed head clipping when ADS on TPS open-top turret. •Fixed…

    Marco Amadei [Corvostudio]
  4. Roadmap released! (Plans for end 2023 to mid 2024)

    New roadmap is out! This roadmap is now outdated. Please refer to the new roadmap: https://store.steampowered.com/news/app/1324780/view/4672011608170247757 ---------------- Hi everyone. We finally prepared the Roadmap for the future plans…

    Marco Amadei [Corvostudio]

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