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Steam app 2116120 · updated 05 Nov 2026, 07:10 UTC

Incursion Red River

IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.

Incursion Red River Steam header artwork
Games Of Tomorrow GmbHGames Of Tomorrow GmbH
1,615playing now
1,81024-hour peak
2,365all-time peak
259average, last 30 days

The last 30 days

+60.8Gain+30.64%% gain1,640Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04899771k2k08 Oct13 Oct18 Oct23 Oct28 Oct02 Nov07 NovThursday 08 October 2026289 peakFriday 09 October 2026281 peakSaturday 10 October 2026358 peakSunday 11 October 2026386 peakMonday 12 October 2026280 peakTuesday 13 October 2026230 peakWednesday 14 October 2026224 peakThursday 15 October 2026208 peakFriday 16 October 2026247 peakSaturday 17 October 2026321 peakSunday 18 October 2026311 peakMonday 19 October 2026200 peakTuesday 20 October 2026202 peakWednesday 21 October 2026199 peakThursday 22 October 2026209 peakFriday 23 October 2026249 peakSaturday 24 October 2026297 peakSunday 25 October 2026284 peakMonday 26 October 2026212 peakTuesday 27 October 2026245 peakWednesday 28 October 2026255 peakThursday 29 October 2026246 peakFriday 30 October 2026334 peakSaturday 31 October 2026400 peakSunday 01 November 2026452 peakMonday 02 November 2026356 peakTuesday 03 November 2026336 peakWednesday 04 November 20261,640 peakThursday 05 November 20261,499 peakFriday 06 November 20261,810 peakSaturday 07 November 20261,786 peak
Daily peakEvery hourly sample

All time

32 months, April 2024 to November 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06391k2k3kApr 2024Sep 2024Feb 2025Jul 2025Dec 2025May 2026Oct 2026April 20242,328 monthly peakMay 2024602 monthly peakJune 2024297 monthly peakJuly 2024171 monthly peakAugust 202488 monthly peakSeptember 202494 monthly peakOctober 2024608 monthly peakNovember 2024224 monthly peakDecember 2024264 monthly peakJanuary 2025191 monthly peakFebruary 2025261 monthly peakMarch 2025311 monthly peakApril 2025187 monthly peakMay 2025160 monthly peakJune 2025771 monthly peakJuly 2025990 monthly peakAugust 2025745 monthly peakSeptember 2025554 monthly peakOctober 2025369 monthly peakNovember 2025218 monthly peakDecember 2025269 monthly peakJanuary 2026292 monthly peakFebruary 20262,365 monthly peakMarch 20262,333 monthly peakApril 20261,184 monthly peakMay 2026657 monthly peakJune 2026506 monthly peakJuly 2026548 monthly peakAugust 2026521 monthly peakSeptember 2026515 monthly peakOctober 2026400 monthly peakNovember 20261,810 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04899771k2kAugust 2026September 2026October 2026November 2026August 2026521 peak — daily detail belowSeptember 2026515 peak — daily detail belowOctober 2026400 peak — hourly detail belowNovember 20261,810 peak — hourly detail below
Monthly peakHas finer data

August 2026

23 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

014128142256301 Aug12 Aug15 Aug18 Aug21 Aug24 Aug27 Aug30 AugSaturday 01 August 2026521 peakMonday 10 August 2026362 peakTuesday 11 August 2026329 peakWednesday 12 August 2026317 peakThursday 13 August 2026301 peakFriday 14 August 2026342 peakSaturday 15 August 2026458 peakSunday 16 August 2026409 peakMonday 17 August 2026342 peakTuesday 18 August 2026303 peakWednesday 19 August 2026340 peakThursday 20 August 2026284 peakFriday 21 August 2026310 peakSaturday 22 August 2026349 peakSunday 23 August 2026396 peakMonday 24 August 2026283 peakTuesday 25 August 2026287 peakWednesday 26 August 2026286 peakThursday 27 August 2026241 peakFriday 28 August 2026292 peakSaturday 29 August 2026362 peakSunday 30 August 2026402 peakMonday 31 August 2026252 peak

September 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

013927841755601 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 2026284 peakWednesday 02 September 2026232 peakThursday 03 September 2026282 peakFriday 04 September 2026340 peakSaturday 05 September 2026420 peakSunday 06 September 2026515 peakMonday 07 September 2026492 peakTuesday 08 September 2026377 peakWednesday 09 September 2026362 peakThursday 10 September 2026322 peakFriday 11 September 2026342 peakSaturday 12 September 2026381 peakSunday 13 September 2026388 peakMonday 14 September 2026277 peakTuesday 15 September 2026278 peakWednesday 16 September 2026259 peakThursday 17 September 2026267 peakFriday 18 September 2026290 peakSaturday 19 September 2026324 peakSunday 20 September 2026315 peakMonday 21 September 2026244 peakTuesday 22 September 2026240 peakWednesday 23 September 2026225 peakThursday 24 September 2026239 peakFriday 25 September 2026276 peakSaturday 26 September 2026304 peakSunday 27 September 2026325 peakMonday 28 September 2026247 peakTuesday 29 September 2026225 peakWednesday 30 September 2026203 peak

October 2026

31 days as the curve, each the highest figure that day. Behind it, 568 hourly samples from 08 Oct, which is as far back as the source keeps every hour. Weekends are shaded.

010821632443201 Oct06 Oct11 Oct16 Oct21 Oct26 Oct31 OctThursday 01 October 2026217 peakFriday 02 October 2026291 peakSaturday 03 October 2026364 peakSunday 04 October 2026398 peakMonday 05 October 2026269 peakTuesday 06 October 2026247 peakWednesday 07 October 2026247 peakThursday 08 October 2026289 peakFriday 09 October 2026281 peakSaturday 10 October 2026358 peakSunday 11 October 2026386 peakMonday 12 October 2026280 peakTuesday 13 October 2026230 peakWednesday 14 October 2026224 peakThursday 15 October 2026208 peakFriday 16 October 2026247 peakSaturday 17 October 2026321 peakSunday 18 October 2026311 peakMonday 19 October 2026200 peakTuesday 20 October 2026202 peakWednesday 21 October 2026199 peakThursday 22 October 2026209 peakFriday 23 October 2026249 peakSaturday 24 October 2026297 peakSunday 25 October 2026284 peakMonday 26 October 2026212 peakTuesday 27 October 2026245 peakWednesday 28 October 2026255 peakThursday 29 October 2026246 peakFriday 30 October 2026334 peakSaturday 31 October 2026400 peak

November 2026

7 days as the curve, each the highest figure that day. Behind it, 151 hourly samples. Each dip is a night. Weekends are shaded.

04899771k2k01 Nov02 Nov03 Nov04 Nov05 Nov06 Nov07 NovSunday 01 November 2026452 peakMonday 02 November 2026356 peakTuesday 03 November 2026336 peakWednesday 04 November 20261,640 peakThursday 05 November 20261,499 peakFriday 06 November 20261,810 peakSaturday 07 November 20261,786 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 05 Nov 2026, 07:10 UTC
App ID
2116120
Last updated
04 Nov 2026 build 26437642
Update pace
Quiet no update while we have been watching · 1 in 55 days watched
Developer
Games Of Tomorrow GmbH
Publisher
Games Of Tomorrow GmbH
Release date
Apr 10, 2024
Platforms
Windows
Download size
33.11 GB
Install size
38.07 GB
Genres
Action, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
8

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

Extraction ShooterPvERealisticFPSGun CustomizationActionOnline Co-OpTacticalSingleplayerEarly AccessShooterMilitaryCombatLooter ShooterCo-op3DDarkControllerMultiplayerFirst-Person
About this gameFull description from Steam
UPDATE #4 - NOVEMBER 2026 Patch 1.4.0.0 is our biggest update yet, and it changes how raids feel. There is finally so much more to do in every raid: operations kick off around you, convoys roll down the roads, traders wait in the field, and the AI fights back in a even more dynamic way. Alongside a brand-new map, Outskirts, the campaign continues with new story missions, and movement, gunplay, medical and the inventory all got a major pass. New Map: Outskirts New Delta Interiors New Operations on all maps: Airdrops & Convoys - call in an airstrike with the Laser Rangefinder New Boss Convoy roaming Delta at night New Story Missions: 3 main + 2 side quests New AI Director - paces how many enemies engage you at once New In-Raid Traders, Barter Items & Secure Container on every map New Medic System: heavy bleeding, fractures, new visual effects and new medic items New Food & Drink System New Movement: Tactical Sprint, Low Ready & High Mantling New Utility: smoke, gas & flash grenades, plus throwing bullets to distract the AI New Terminal Auto Hacking with Hacking Device New Preset Sharing: share AI settings and weapon presets with friends via codes New Frame Generation (AMD, NVIDIA, Intel) & Intel XeSS New Languages: German, Simplified Chinese, Russian, Korean, Japanese, Spanish Overhauled Inventory Overhauled Recoil, Weapon Balancing & Scopes Improved Lighting, Ambient Sounds & Gunshot Tails Improved Performance & Loading Times Reduced Install Size from ~80 GB to ~40 GB New Weapons: AS VAL VSS Vintorez M14 KAC LAMG CMMG MK-47 Norinco M305 Kel-Tec RFB Plus new sights and scopes, new helmets, rigs, plate carriers and backpacks, the GPNVG-18 night vision, and 10 new medical items. DEPLOY INTO A WARTORN VIETNAM Incursion Red River lets you engage with up to 3 of your friends as squadmates throughout a destabilized Vietnam. Follow the story campaign, and complete Operations and Tasks for 3 diverse factions across detailed maps, from the jungle Quarry to the docks and rail yards of the Outskirts, to increase your reputation and rewards. Shoot and loot your way through an immersive world against deadly AI encounters to gain influence, wealth, and uncover dark mysteries, or die trying and lose it all. NO TWO RAIDS ARE THE SAME The warzone doesn't wait for you. Operations kick off as you move through the map: supply airdrops draw in enemy reinforcements, armed convoys patrol the roads under escort, and on Delta a boss convoy hunts after dark. Spot a convoy, laze it with your rangefinder and call in an airstrike, then pick through the burning wreck before anyone else does. Trade and barter with in-raid traders, send your best finds home through the secure container, and choose where you insert. Day or night, clear skies or thunderstorm, every raid plays out differently. RED:FOR AI RED:FOR is the result of a continuous development of our AI system by Solraint, known as the creator of the SPT Sain AI mod. AI behaves smart, they peek and lean around corners, move from cover to cover and coordinate themselves via the NEW AI Director. Also keep an eye out for grenades! Pick a difficulty from Conscript to Elite, fine-tune every AI setting at any point, and share your presets with the community via code. EVERY SECOND COUNTS The goal is to provide a balanced first-person experience that feels realistic, yet fun. Tactical sprint, low ready and mantling let you move like an operator, and simulated ballistics give every weapon and attachment its own character. Pop smoke to cover a push, blind a room with a flashbang, flush enemies out with gas, or toss a bullet to draw their attention away while you slip past. Scope in from afar or keep it close and personal, loud or quiet, day or night, rain or shine - you choose how the task gets done. Treat bleeding and fractures before they take you out of the fight, and keep yourself fed and hydrated to give you a boost. The loadout you pick decides what you have to work with when it counts. UPGRADE YOUR HIDEOUT Between deployments, your hideout is your base of operations, and it grows with you. Bring back supplies from your raids and invest them into upgrades: get the generator running, unlock the repair station to keep your armor and weapons in shape, set up the gunsmith to build and save your weapon presets, and open the shooting range to test them before you deploy. Expand your stash to hold more of your loot, upgrade the terminal to choose where you insert, and build up your intel center. Rebuild the structure and lighting to turn a bare shelter into a base that feels like your own. CUSTOMIZE TO YOUR OWN STYLE Select and fully customize a wide variety of weapons and gear. Swap out barrels, handguards, foregrips, stocks, sights or magazines and turn your trusty Kalashnikov from a close-quarters menace, into a deadly accurate long-range rifle. Utilize the Gunsmith table to save, load and share your favorite presets with friends, and choose the look of your operator before you deploy. WHY ARE YOU HERE? After nearly 20 years, the People's Liberation Army repels the invasion of Vietnam, and with continued Soviet Union backing, arms manufacturing and exports prosper along with the country as a whole. Another 20 years go by, and the Soviet Union collapses. Vietnam then reluctantly finds its new source of stabilization from the eager West. Years pass and Western influence spreads until the rebuilt Russia helps fund a new political party in its own image, the Vietnamese Communist Union Party (VCUP). Following a heavily tampered election VCUP wins against the old government, who doesn't go willingly. The less-than-fair election sparks a quiet civil war, both sides fought for by local citizens, and backed by foreign nations in the shadows. A year of "civil war" trudges by slowly. Eventually, Russia grows impatient with the transfer of power and allies itself with North Korea for more direct action, sending in the Iron Guard Corps (IGC). Western nations respond, providing "humanitarian aid" via United Intercontinental Security (UICS), and sick of endless imperialism, the Vietnamese Liberation Front (VLF) rises among the local population to free Vietnam. The tense calm that followed the unjust election quickly falls apart as each faction redoubles its efforts to gain control, ramping up their military forces. Amidst the noise, historic and renowned black-ops corporation FANG has given YOU a promotion. YOUR new operation is to get to know the factions, covertly carry out their tasks against each other, and figure out why you are really here. All you know is that if FANG finds what they are looking for, you will save untold lives. WHO ARE THE PARTIES INVOLVED? UNITED INTERCONTINENTAL SECURITY (UICS) UICS is a semi-neutral European organization that offers humanitarian aid to the locals. Some in their ranks, however, have ulterior motives of violently purging the East. They have established a strong presence, setting up in abandoned military bases and widely expanding their ground. In the field, they press with measured, professional force. VIETNAMESE LIBERATION FRONT (VLF) The VLF is a growing local movement with new leadership and intentions of liberating Vietnam from foreign influence once and for all. Using their knowledge of the area and lingering connections, their strategic and violent raids continue to succeed against the invading factions. Expect them to hit hard, fast and without hesitation. IRON GUARD CORPS (IGC) The IGC, formed by Russia and North Korea, sits in the seat of power, militarily propping up a sympathetic government. Better for Vietnam to be supported by neighbors than the capitalist West. In order to avoid a full world war, the IGC must balance military action and accountability but has no intentions of stepping back. Disciplined and cautious, they hold their ground rather than chase.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Includes depictions of intense violence and gore.

Regional ratings

DEJUS12Violência
IGRS15Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 (64bit) Processor: Intel Core i5-7600K / AMD Ryzen 5 1600 Graphics: NVIDIA GeForce GTX 1060 DirectX: Version 12 Storage: 40 GB available space

Recommended

Recommended: OS: Windows 10 (64bit) Processor: Intel(R) Core(TM) i5-9600K / AMD Ryzen 5 3600 Graphics: NVIDIA GeForcc RTX 2080 / AMD RX 5700 XT DirectX: Version 12 Storage: 40 GB available space
Supported languages80 languages
LanguageFull audio
English●
Italian
German
Spanish - Spain
Simplified Chinese
Japanese
Korean
Russian
Afrikaans
Albanian
Amharic
Armenian
Azerbaijani
Assamese
Basque
Belarusian
Bangla
Bosnian
Cherokee
Dari
Estonian
Filipino
Galician
Georgian
Gujarati
Hausa
Hebrew
Hindi
Igbo
Irish
Icelandic
Kannada
Kazakh
Catalan
Quechua
Khmer
Kinyarwanda
Kyrgyz
Konkani
Croatian
K'iche'
Latvian
Lithuanian
Luxembourgish
Malayalam
Maltese
Maori
Marathi
Macedonian
Mongolian
Nepali
Odia
Punjabi (Gurmukhi)
Punjabi (Shahmukhi)
Persian
Scots
Serbian
Sindhi
Sinhala
Slovak
Slovenian
Sorani
Sotho
Swahili
Tajik
Tamil
Tatar
Telugu
Tigrinya
Tswana
Turkmen
Uyghur
Urdu
Uzbek
Valencian
Welsh
Wolof
Yoruba
Zulu
Xhosa

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

8 achievements in total.

Show selected achievements (may contain spoilers)
Shattered CannonHidden achievement
Eyes OpenedAchievement
Tourist TrapperAchievement
EnforcerAchievement
HunterAchievement
OperatorAchievement
MethodicalHidden achievement
ContractorAchievement

View all Steam achievements

50 developer announcements, May 2024 to Nov 2026 · times in UTC

November

  1. Patch #1.4.0.0

    Patch 1.4.0.0 DISCLAIMER: This update resets your mission progress and safehouse progress. Your inventory and stash are not wiped! Patch 1.4.0.0 is our biggest update yet. It brings a brand-new map, Outskirts, further improved RED:FOR AI, a…

    CiaoKakao

October

  1. Development Update #13

    Hey Everyone! Update #4 is getting closer. While testing is still underway, we have two important dates to share, along with a bundle we're excited to reveal. We'll also take a closer look at some of the features we're most excited about in…

    CiaoKakao
  2. Development Update #12

    Hey Everyone! In this Dev Update, our main focus is on the continued progress of Outskirts, with a closer look at the docks and how the area is coming together. We’re also showcasing the newly introduced food and drink systems, new weapons…

    CiaoKakao

July

  1. Development Update #11

    Hey Everyone! Welcome back to another Incursion Red River Dev Blog. In this one, we’re taking a closer look at some of the bigger things we’ve been working on recently. We’ve made improvements to AI, added new utility items, and progressed…

    CiaoKakao

May

  1. Development Update #10

    Hey Everyone! We wanted to give you a quick look at what we’ve been working on for the next update. The first development update for our next big content update is focusing on our new map as well as several smaller and bigger QoL updates…

    CiaoKakao

April

  1. Closed Playtester Survey (Closed)

    Hey everyone! EDIT: Hey everyone! The Google Survey is now closed, and we want to say thank you for the 500+ responses we received. Our team will now begin reviewing your submissions and responses. We truly appreciate everyone who took the…

    BlueTheRobot

March

  1. Level Design Feedback

    Hey Everyone! We’d really like to get your feedback. Specifically on our level design. If you have a moment, please check out the Google Survey linked below and share your honest thoughts with us. Google Survey Link: Level Design Google…

    BlueTheRobot
  2. Hotfix #1.3.0.6

    Hotfix – Version 1.3.0.6 Fixes and Balancing: fixed potential crash on deploy fixed potential crash on extract fixed potential crash on entering safehouse changed order of additional stash storage boxes (weapon, gear, ammunition, meds)…

    Patch notes
  3. Hotfix #1.3.0.5

    Hotfix – Version 1.3.0.5 Fixes and Balancing: fixed crash on deploy some people reported fixed audio nuke (!) reduced cash repair costs and made cash repair durability 100% instead of 80% made grenades fit into ammunition box added find…

    Patch notes
  4. Hotfix #1.3.0.4

    Hotfix – Version 1.3.0.4 Fixes and Balancing: fixed redeploy for clients on some occasions fixed trees moving weird during weather transition fixed fps spikes caused by monstera on quarry fixed/improved weather transition performance and…

    Patch notes
  5. Hotfix #1.3.0.3

    Hotfix – Version 1.3.0.3 Fixes and Balancing: fixed weather not always showing correctly on clients fixed story mission graph sometimes let you progress without having all story missions completed in proper order fixed roof collision fixed…

    Patch notes
  6. Hotfix #1.3.0.2

    Hotfix – Version 1.3.0.2 Fixes and Balancing: fixed scenarios where people get stuck unable to fire/sprint/switch weapons fixed saiga muzzles making gun sound like suppressed fixed beeping not playing on clients fixed client leaning not…

    Patch notes

February

  1. Hotfix #1.3.0.1

    Hotfix – Version 1.3.0.1 Fixes and Balancingadded item option to search for same item at marketplace reduced/fixed occasions of being stuck when using medsadjusted delta extraction timersfixed some potential root causes for the audio "nuke"…

    Patch notes
  2. Patch #1.3.0.0

    PATCH NOTES ! **DISCLAIMER** : Update will wipe your inventory ! New Content:Patch 1.3.0.0 brings a completely new dimension to the gameplay with several progression-based additions, including Act 1 of the Campaign, Safehouse upgrades…

    CiaoKakao

December

  1. Development Update #9 - AI

    Hey Everyone! In this episode we wanna spotlight the latest ai changes mainly driven by our new AI programmer, better known as Solarint. You may know him from the AI mod for SP-Tarkov called “SAIN”. Before we start, we want to get ahead of…

    CiaoKakao

November

  1. Development Update #8

    Hey Everyone! Welcome back to another Dev Update. The team has been incredibly busy and focused on getting this next major update out to you all. Some of the major talking points we have are on the fresh AI mechanics, fixes, gameplay…

    Moritz Naser

September

  1. Development Update #7

    Hey Everyone! Hey everyone, BlueTheRobot here, the community manager for Incursion Red River! I just have to say thank you to everyone for the support. Seeing the community’s growth lately has been very heartwarming. Attending Gamescom was…

    Moritz Naser

August

  1. Patch #1.2.1.0

    PATCH NOTES To celebrate our first appearance @Gamescom, we are bringing a new small content update to Incursion Red River.With this update, the popular honey badger finally makes it to the game with various attachments to modify it. It…

    Moritz Naser

July

  1. Hotfix #1.2.0.8

    Hotfix – Version 1.2.0.8 Fixes - Fixed crash caused by using meds while holding GCPS and unequipping GCPS. - Fixed missing interaction prompt at Quarry in specific areas. - Fixed SVDs being equippable without vital parts. - Fixed FN FAL…

    Patch notes
  2. Hotfix #1.2.0.7

    Hotfix – Version 1.2.0.7 Fixes - Fixed VR80 stock clipping with player mesh. - Fixed crash caused by compatibility search on QSZ barrel. - Fixed bug where Inforce flashlight would appear in scope view. - Fixed canceling meds causing…

    Patch notes
  3. Incursion Red River Vietnam Advisors Wanted

    Hey Everyone! We're currently looking for Vietnamese Citizens/Locals to help Incursion Red River become more authentic. If you are from or live in Vietnam, you can submit a Google Application here: https://forms.gle/Uk7yGkQ8s86gHYQW8…

    BlueTheRobot
  4. Hotfix #1.2.0.6

    Hotfix – Version 1.2.0.6 Hello everyone! Although we said the last hotfix would be the last one, we decided to do another one to tackle some problems reported by you! Fixes & Improvements - Fixed AK-12 iron sight alignment. - Added stats to…

    Patch notes
  5. Hotfix #1.2.0.5

    Hotfix – Version 1.2.0.5 Hello everyone! This is likely to be the final hotfix for update 1.2, introducing numerous fixes and new content. Hope you enjoy and have a great weekend! Fixes - Fixed safes showing extreme amount of items. - Fixed…

    Patch notes
  6. Hotfix #1.2.0.4

    Hotfix – Version 1.2.0.4 **Disclaimer: AI Difficulty settings have been changed. New Low difficulty has been introduced and previous low/mid/high have been updated to mid/high/extreme.** AI & Balance - Added new *Low* AI difficulty.…

    Patch notes

June

  1. Hotfix #1.2.0.3

    Hotfix – Version 1.2.0.3 **Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.** Fixes & Improvements - Vendor reset to make tier changes to some items visible. - Fixed malfunction trigger logic: now…

    Patch notes
  2. Hotfix #1.2.0.2

    Hotfix – Version 1.2.0.2 **Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.** Fixes - Fixed malfunction bug causing MP5 to be stuck in burst mode. - SCAR-H flash hider values fixed. - Fixed SOCOM…

    Patch notes
  3. Incursion Red River Steam Summer Sale

    Hey everyone!Firstly, thank you for all of the feedback and support on our #1.2 Update. Our Steam Summer Sale, starts now, and end's July 10th. This will be the LOWEST price. Currently, game is $13.59 after the 20% discount. After the sale…

    BlueTheRobot
  4. Hotfix #1.2.0.1

    Hotfix – Version 1.2.0.1 Fixes & Improvements - Fixed some missing item descriptions. - Fixed safe in Military Outpost not being openable. - Fixed SCAR-H flash hider having incorrect stats. - Fixed STV bolt not moving correctly during…

    Patch notes
  5. Patch #1.2.0.0

    PATCH NOTES ! **DISCLAIMER** : Update will wipe your inventory ! New Content: {STEAM_CLAN_IMAGE}/43394331/781cd7e77fa0eca1c059ba3a3d425320959d831f.png Patch 1.2.0.0 aims to increase both content and quality on all fronts. Both maps Quarry…

    CiaoKakao
  6. Development Blog #2 - Complete Overhaul

    Hey Everyone! BlueTheRobot here! We are excited to share everything new coming up with update #1.2.0.0. In this blog, we’ll go over the newly added content and all the improvements made to existing systems. We are so happy to finally give…

    Moritz Naser
  7. Development Update #6

    Hey Everyone!BlueTheRobot here -Firstly, I just wanted to say thank you for the continuous support over these last couple of months. We've been focused on making the upcoming update solid and stable with the help of our Discord Playtesters.…

    BlueTheRobot

April

  1. Development Update #5

    Hey Everyone! BlueTheRobot here, the official community manager, and firstly, just wanted to say thank you for all of your support over these past few months. We also just hit our one year anniversary recently of our Steam Early Access…

    Moritz Naser

February

  1. Development Update #4

    Hey Everyone! BlueTheRobot here, the community manager for Incursion Red River. Welcome to our fourth development update! It’s been some time since the previous one, but certain features that we wanted to show off took longer than…

    Moritz Naser

December

  1. Supporter Edition #1.1.0.5

    Hey everyone! As you may have seen, we just released our Supporter Edition. To start the prototype builds via the main game, we needed to make some adjustments and, therefore, push this patch. There are no in-game changes; sorry for the…

    Patch notes
  2. Supporter Edition Release

    https://store.steampowered.com/app/3405150/Incursion_Red_River__Supporter_Edition/ We've just launched a new DLC with the game: the Supporter Edition. This edition will directly impact the financial backing and rate of progress for the…

    Moritz Naser
  3. Development Update #3

    Hey Everyone! BlueTheRobot here, the community manager for Incursion Red River. Welcome to our third development update! It’s been some time since our last one, and we have much to cover. The bottom line is that the team has been hard at…

    Moritz Naser

November

  1. Development Vlog: Alpha Update #1.1.0.0.

    Hey Everyone! Blue here... With multiple hot fixes pushed out, we now feel it is time to showcase our Development Vlog on our YouTube channel, where you can see some breakdowns of this update, as well as some upcoming concept art for our…

    BlueTheRobot
  2. Hotfix #1.1.0.5

    Hey everyone! We've released another small hotfix. This will be likely the final for this content update cycle. Fixes: - Fixed healing while reloading not working - Fixed several crash occurances - Fixed SKS reload not working (with…

    Patch notes
  3. Hotfix #1.1.0.4

    Hey everyone! We've released another hotfix for the latest content update that addresses some bug reports and improves the general AI behaviour. AI: - Added AI Sniper behaviour to go into cover - Improved AI communication - Improved AI…

    Patch notes

October

  1. Hotfix #1.1.0.3

    Hey everyone! It's Sunday again, and it is time for the big content update #1.1.0.0. Thank you for the continuous support and bug reports, they help a lot! Here is the full patch note list: Tweaks: - Increased boss max health. - Elimination…

    Patch notes
  2. Hotfix #1.1.0.2

    Hey everyone! Another hotfix for the big content update #1.1.0.0. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game! Here is the full patch note list: Tweaks/Additions - improved item snaps…

    Patch notes
  3. Hotfix #1.1.0.1

    Hey everyone! We spent the last couple of days (& nights) addressing many bug reports. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game! Here is the full patch note list: **Disclaimer**…

    Patch notes
  4. Patch #1.1.0.0

    FULL PATCH NOTES **DISCLAIMER** ! This update will wipe your inventory ! New Content: NEW map(Bunker) NEW Foliage & Lighting (Quarry) NEW character model (AI & Player) NEW voice lines (4 actors) NEW gear -> 2 more backpacks -> 2 more…

    CiaoKakao
  5. Development Blog #1 - NEW Map, NEW Weapons & more

    Hey Everyone! BlueTheRobot here! Welcome to our development blog alongside our first big content update. In this blog, we’ll go over the new content that has been added with this update and all the improvements to existing systems. We are…

    Moritz Naser

September

  1. Development Update #2

    Hey Everyone! BlueTheRobot here, the community manager for Incursion Red River. Welcome to the second development update! In this one, we want to announce our new Content Creator Program and share with you guys some of the Team's progress.…

    Moritz Naser

August

  1. Development Update #1

    Hey Everyone! BlueTheRobot here, the community manager for Incursion Red River. Just wanted to talk about what the team has been working on these past few months, since our latest update, 1.0.15.5. NEW MAP INCOMING Of course, the new bunker…

    BlueTheRobot

June

  1. Update 1.0.15.5 - Hotfix

    We've released another hotfix for the latest content update that addresses some bug reports and general QoL improvements. - Updated Quick Loot -> Choose Backpack first. -> It is now available inside the stash to move items. - Updated…

    Patch notes

May

  1. Update 1.0.15.4 - Hotfix

    We've released another hotfix for the latest content update that addresses some bug reports and general QoL improvements. - Added M-LOK Rail slots to Benelli Agency Handguard - Added BenelliIinventory open/close animation - Added all AR-15…

    Patch notes
  2. Update 1.0.15.3 - Hotfix

    We've released another small hotfix that tackles some of the most severe issues reported by the community. - Fixed Rock Collisions. - Fixed Belt Dimensions when looting from AI. - Fixed Jammer Placement for one mission. - Fixed Door…

    Patch notes
  3. Patch #1.0.15.0

    Hey Everyone! First of all, we want to say thank you to everyone! It has been an incredible journey so far, and we couldn’t be more grateful for all your feedback and responses since our EA release. After our initial series of hotfixes, we…

    Moritz Naser

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