STEAMDB NEXUS

Steam app 2352620 · updated 22 Oct 2026, 17:28 UTC

Fellowship

Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP

Fellowship Steam header artwork
Chief RebelCoffee Stain Publishing, Arc Games
600playing now
1,58624-hour peak
43,205all-time peak
584average, last 30 days

The last 30 days

+292.4Gain+100.15%% gain3,359Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

09072k3k4k01 Oct06 Oct11 Oct16 Oct21 Oct26 Oct31 OctThursday 01 October 2026484 peakFriday 02 October 2026509 peakSaturday 03 October 2026574 peakSunday 04 October 2026673 peakMonday 05 October 2026505 peakTuesday 06 October 2026489 peakWednesday 07 October 2026499 peakThursday 08 October 2026455 peakFriday 09 October 2026477 peakSaturday 10 October 2026466 peakSunday 11 October 2026499 peakMonday 12 October 2026456 peakTuesday 13 October 2026398 peakWednesday 14 October 2026367 peakThursday 15 October 2026324 peakFriday 16 October 2026312 peakSaturday 17 October 2026325 peakSunday 18 October 2026359 peakMonday 19 October 2026319 peakTuesday 20 October 2026275 peakWednesday 21 October 2026267 peakThursday 22 October 20263,359 peakFriday 23 October 20263,094 peakSaturday 24 October 20263,202 peakSunday 25 October 20262,897 peakMonday 26 October 20262,295 peakTuesday 27 October 20261,919 peakWednesday 28 October 20261,693 peakThursday 29 October 20261,770 peakFriday 30 October 20261,586 peakSaturday 31 October 20261,052 peak
Daily peakEvery hourly sample

All time

13 months, October 2025 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

012k23k35k47kOct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026Oct 2026October 202543,205 monthly peakNovember 202530,865 monthly peakDecember 20257,206 monthly peakJanuary 20262,764 monthly peakFebruary 202614,274 monthly peakMarch 20265,693 monthly peakApril 2026943 monthly peakMay 2026366 monthly peakJune 202613,056 monthly peakJuly 20268,452 monthly peakAugust 20261,813 monthly peakSeptember 2026756 monthly peakOctober 20263,359 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02k5k7k9kJuly 2026August 2026September 2026October 2026July 20268,452 peak — no finer data keptAugust 20261,813 peak — daily detail belowSeptember 2026756 peak — daily detail belowOctober 20263,359 peak — hourly detail below
Monthly peakHas finer data

July 2026

The source keeps every hour for about a month, one figure a day for about two, and a single number for anything older.

One measurement for the whole month: 8,452 at peak.There is nothing finer than that to draw.

August 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04909791k2k01 Aug07 Aug12 Aug17 Aug22 Aug27 AugSaturday 01 August 20261,813 peakMonday 03 August 20261,610 peakTuesday 04 August 20261,451 peakWednesday 05 August 20261,413 peakThursday 06 August 20261,430 peakFriday 07 August 20261,361 peakSaturday 08 August 20261,497 peakSunday 09 August 20261,514 peakMonday 10 August 20261,310 peakTuesday 11 August 20261,267 peakWednesday 12 August 20261,033 peakThursday 13 August 20261,117 peakFriday 14 August 20261,121 peakSaturday 15 August 20261,238 peakSunday 16 August 20261,304 peakMonday 17 August 20261,135 peakTuesday 18 August 20261,038 peakWednesday 19 August 2026873 peakThursday 20 August 2026882 peakFriday 21 August 2026856 peakSaturday 22 August 2026902 peakSunday 23 August 2026902 peakMonday 24 August 2026758 peakTuesday 25 August 2026752 peakWednesday 26 August 2026681 peakThursday 27 August 2026706 peakFriday 28 August 2026729 peakSaturday 29 August 2026893 peakSunday 30 August 2026912 peakMonday 31 August 2026737 peak

September 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

020440861281601 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 2026733 peakWednesday 02 September 2026740 peakThursday 03 September 2026705 peakFriday 04 September 2026664 peakSaturday 05 September 2026742 peakSunday 06 September 2026756 peakMonday 07 September 2026736 peakTuesday 08 September 2026592 peakWednesday 09 September 2026563 peakThursday 10 September 2026530 peakFriday 11 September 2026539 peakSaturday 12 September 2026461 peakSunday 13 September 2026581 peakMonday 14 September 2026443 peakTuesday 15 September 2026451 peakWednesday 16 September 2026454 peakThursday 17 September 2026433 peakFriday 18 September 2026405 peakSaturday 19 September 2026431 peakSunday 20 September 2026523 peakMonday 21 September 2026423 peakTuesday 22 September 2026444 peakWednesday 23 September 2026452 peakThursday 24 September 2026457 peakFriday 25 September 2026476 peakSaturday 26 September 2026515 peakSunday 27 September 2026618 peakMonday 28 September 2026467 peakTuesday 29 September 2026454 peakWednesday 30 September 2026447 peak

October 2026

31 days as the curve, each the highest figure that day. Behind it, 719 hourly samples from 01 Oct, which is as far back as the source keeps every hour. Weekends are shaded.

09072k3k4k01 Oct06 Oct11 Oct16 Oct21 Oct26 Oct31 OctThursday 01 October 2026484 peakFriday 02 October 2026509 peakSaturday 03 October 2026574 peakSunday 04 October 2026673 peakMonday 05 October 2026505 peakTuesday 06 October 2026489 peakWednesday 07 October 2026499 peakThursday 08 October 2026455 peakFriday 09 October 2026477 peakSaturday 10 October 2026466 peakSunday 11 October 2026499 peakMonday 12 October 2026456 peakTuesday 13 October 2026398 peakWednesday 14 October 2026367 peakThursday 15 October 2026324 peakFriday 16 October 2026312 peakSaturday 17 October 2026325 peakSunday 18 October 2026359 peakMonday 19 October 2026319 peakTuesday 20 October 2026275 peakWednesday 21 October 2026267 peakThursday 22 October 20263,359 peakFriday 23 October 20263,094 peakSaturday 24 October 20263,202 peakSunday 25 October 20262,897 peakMonday 26 October 20262,295 peakTuesday 27 October 20261,919 peakWednesday 28 October 20261,693 peakThursday 29 October 20261,770 peakFriday 30 October 20261,586 peakSaturday 31 October 20261,052 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 22 Oct 2026, 17:28 UTC
App ID
2352620
Update pace
Quiet no update while we have been watching · 0 in 48 days watched
Developer
Chief Rebel
Publisher
Coffee Stain Publishing, Arc Games
Release date
Oct 16, 2025
Platforms
Windows
Genres
RPG, Early Access
Game modes
Multi-player, Co-op, Online Co-op
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

In-App PurchasesFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo Sound

Popular tags

Dungeon CrawlerOnline Co-OpPvERPGParty-Based RPGLootMMORPGTeam-BasedFantasyThird PersonMultiplayer3DCo-opEarly AccessCombatAdventureActionMassively MultiplayerOpen WorldPvP
About this gameFull description from Steam
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges. Gather Your Perfect Group Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics. Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle. Progress Through the Leagues Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues. Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League. Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes. Take on the Eternal Challenge For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push. Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players. Content-Driven Seasonal Resets Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends. All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Content & age ratingsSteam content notice · 3 regional ratings

Content notice

Players will engage in combat with a variety of fantasy creatures. Combat is viewed from the third-person camera and while there is no depiction of blood the fantasy violence on display may not be suitable for all ages.

Regional ratings

CADPA16
DEJUS14Violência fantasiosa
IGRS18Interaksi Daring · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i3-10100 or AMD Ryzen 5 1600 Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1650 or AMD Radeon RX 570 Network: Broadband Internet connection Storage: 20 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5-11600K or AMD Ryzen 7 3700X Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 2060 or AMD Radeon RX 6600XT Network: Broadband Internet connection Storage: 20 GB available space Additional Notes:

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages11 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Russian
Simplified Chinese
Traditional Chinese
Korean
Portuguese - Brazil
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Mar 2026 to Oct 2026 · times in UTC

October

  1. Patch Notes - Weekly Update 0.5.1.0

    First of all, we want to give a big “thank you” to everyone who jumped in to see what we’ve been cooking over the last few months. This is the beginning of our journey to 1.0, and certainly not the end. We’ve been really pleased to see the…

    Chief Will
  2. Halloween Reset is Live!

    Hello my Fellows!Halloween has returned to the Stronghold and whether you’re coming back or joining us for the first time, welcome to a month of spooky rewards, fresh progression and some big experiments.Think of this reset as an Alpha for…

    Hamish
  3. CAMPFIRE CHECKPOINT: 22/10/2026

    Halloween in the Stronghold. A progression reset. Adventure Mode. Multi-Hero Queuing. Another big round of Itemization changes… Yep, we had quite a lot to get through in today’s Roundtable stream which you can check out in this VOD if you…

    Hamish
  4. Patch Notes - Weekly Update 0.5.0.0

    We’re full steam ahead towards 1.0 now, and we’re taking the opportunity to trial a few experimental features that we see as important to bringing a wider audience to the game as well as addressing some of the fundamental issues faced by…

    Chief Will
  5. CAMPFIRE CHECKPOINT: 02/10/2026

    Hello my Fellows, If you missed the Roundtable, it was a BIIIIG one but we’re here to get you all caught up.I was joined by Will and Bretton to talk through what is coming next for Fellowship and, more specifically, what you can expect when…

    Hamish

September

  1. Patch Notes - Weekly Update 0.4.7.0

    Only a few updates this week as the majority of our team has been working on content for 1.0. There are a few changes, mainly bugfixes.Dungeon Restart CrashWe had reports of dungeons crashing after an amount of resets within the same…

    Patch notes
  2. Patch Notes - Weekly Update 0.4.6.0

    A quieter week this week as most of the team is working on some larger updates for release in a few weeks that need more testing. In the meantime, we’ve added a few quality-of-life changes and slight adjustments based on the feedback we’ve…

    Chief Will
  3. CAMPFIRE CHECKPOINT: 19/09/2026

    Welcome to the Campfire Checkpoint! Hello my Fellows,We’re back with another Campfire Checkpoint following our latest Fellowship Roundtable.This time I was joined by Game Designer Will to talk through our latest patch, some of the reasoning…

    Hamish
  4. Patch Notes - Weekly Update 0.4.5.0

    A Note on This PatchThis patch we’re introducing some Quality of Life changes, bugfixes and buffs. For balance changes, the intention going forward is to keep looking at the Hero feedback threads we have set up in the ‘Dev Discussion’ area…

    Chief Will
  5. CAMPFIRE CHECKPOINT: 05/09/2026

    Welcome to the Campfire Checkpoint!Hello my Fellows,As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to…

    Hamish

August

  1. CAMPFIRE CHECKPOINT: 28/08/2026

    Welcome to the Campfire Checkpoint! We’re back with another Campfire Checkpoint, bringing together some of the biggest topics from our latest Fellowship Roundtable. If you missed the stream, aren’t able to check out the VOD or just prefer…

    Hamish
  2. Patch Notes - Weekly Update 0.4.4.0

    A Note on This PatchThis patch focuses on across-the-board balance, through both community feedback and Fellowship Logs data, with some heroes receiving larger adjustments than others based on how far behind they are. We're keeping these as…

    Patch notes
  3. Patch Notes - Hotfix 0.4.3.1

    ElarionFixed \’s Erupt proc chance when proccing a lunar light salvo being 100%, it now has the intended 25% chance.TariqFixed an issue where the \ Talent damage did not scale correctly beyond the target cap of 8 enemies.Fixed an issue…

    Patch notes
  4. Patch Notes - Weekly Update 0.4.3.0

    The Fellowship team has been returning from vacation, and we’re getting back into bug-fixing mode this first week. We wanted to address some of the most commonly raised issues for the community at present, and from there look at revisiting…

    Chief Will
  5. CAMPFIRE CHECKPOINT: 07/08/2026

    Welcome to the Campfire Checkpoint! Hello my Fellows! Time for another Campfire Checkpoint to kick off what will be our “Road to 1.0” that we’ll be treading for the next while. So, for those of you that missed it, let’s start with a bit of…

    Hamish

July

  1. Twitch Summer Drops Fest

    Over the next two weeks, we're taking part in the Summer Drops Fest over on Twitch and you'll be able to get a bunch of awesome in game stuff by watching and supporting your favourite streamers.In-Game Title: "The Night Watchman" - watch 1…

    Hamish
  2. Patch Notes - Weekly Update 0.4.2.0

    HEROESDRs, and Bloodshards, and Thorns - Oh My!Fixed an issue causing the curse \ and reflected damage from \ on plant enemies to ignore player damage reductions.With this change, \ now deal Physical damage.\ now deals Magic damage.Stamina…

    Chief Will
  3. Patch Notes - Weekly Update 0.4.1.0

    GENERALAoE Targeting FixesWe found issues with our previous logic for targeting enemies with area of effect or bouncing mechanics. A good example where this was very noticeable was in the encounter with Vexirah in Silken Hollow. Many…

    Chief Will
  4. Patch Notes - Hotfix 0.4.0.7

    Pinnacle DungeonVel’korath the Sanctified, Vision of the CovenantAll Difficulties\ is no longer dispellable and now has a 20 second duration (was infinite).\ runes have received updated visuals to better communicate success / fail criteria…

    Patch notes

June

  1. Patch Notes - Hotfix 0.4.0.6

    HeroesXavian\ damage has been increased by 15%.\ damage has been increased by 15%.All hero ability damage has been increased by 8%.\ healing and \ healing has been increased by 8%.\ damage now deals reduced damage beyond 8 targets (was…

    Patch notes
  2. Patch Notes - Hotfix 0.4.0.5

    PINNACLE DUNGEONWe have now opened the gates for \ and \ difficulty Xul, The Blood Monolith.Hard DifficultyPlayers can enter Hard difficulty once they have timed any Eternal 15 Dungeon.The challenge has been increased, as bosses have access…

    Patch notes
  3. Patch Notes - Hotfix 0.4.0.4

    HEROESGundeFixed an issue causing the Necklace Attunement “The River” to block Gunde from being able to use abilities for a few seconds when using his \ ability. ElarionFixed an issue causing the Necklace Attunement \ to block Elarion from…

    Patch notes
  4. Maintenance Patch & Weekly Reset - 25th of June

    Whilst we launched Early Access Season 3 on Monday, our weekly Server Maintenance and patches will continue to drop on Thursday mornings (Swedish Time) moving forward. This will be the time when we award Armor Trims for the top players on…

    Jupiter
  5. Patch Notes - Hotfix 0.4.0.2

    GUNDEFixed an issue causing Gunde’s \ to spawn in unintended positions.Example: On \ in \, the \ would sometimes spawn down on the beach below the ship. PINNACLE DUNGEON - XUL, THE BLOOD MONOLITHXul’vorith, Sentinel of the Bloodbound…

    Patch notes
  6. Patch Notes - Hotfix 0.4.0.1

    Hey Fellows, After a turbulent start, we’re really happy to see so many of you in and playing the Rise of the Heskry. Thank you for showing up and making this community as strong as it can be. While most of our work up until now has been on…

    Patch notes
  7. New Season Available Now: Rise of the Heskyr

    Welcome to a new Season for Fellowship! We've packed this one full of content so you have more reasons to play than ever before and then keep playing some more. Watch our Season 3 launch trailer to learn more: New Hero: GundeHis playstyle…

    Helmehytte2
  8. Server and Game Update

    Hi Fellows,We are currently working on resolving some major issues affecting our servers. Our team is actively investigating the situation and working to restore stability as quickly as possible. We believe we are close to identifying and…

    Jupiter
  9. Patch Notes: Fellowship | Early Access Season 3

    With Part 1 now looking like a tiny speck in the distance from whence you came, you arrive at the final summit; Part 5. Best this challenge and Fellows across the world will speak of your bravery. Fail? There is no such word amongst…

    Hamish
  10. Patch Notes: Fellowship | Early Access Season 3

    You arrive at Part 4 and see the rest of the DPS roster lounging in their beachwear. They talk amongst themselves about Tariq losing his swing timer. Read on, fair Fellow, to learn more of their tales. These Patch Notes are so vast that…

    Hamish
  11. Patch Notes: Fellowship | Early Access Season 3

    If you've been carried to Part 3, that's all good as long as you're having fun. We're getting into Hero stuff here. First up, Tanks (and Mara). These Patch Notes are so vast that they will need to be split across numerous Steam posts to fit…

    Hamish
  12. Patch Notes: Fellowship | Early Access Season 3

    You've made it to Part 2 either by completing all previous content, or by skipping ahead. Either way, you do you. These Patch Notes are so vast that they will need to be split across numerous Steam posts to fit within their character…

    Hamish
  13. Patch Notes: Fellowship | Early Access Season 3

    Welcome to Early Access Season 3: Rise of the Heskyr!Rise of the Heskyr brings a new Hero, new Dungeons, a new Enemy Faction, a complete overhaul to Itemization, expanded customization, progression updates, balance changes, and much…

    Hamish
  14. Season 3 Trailer - Fellowship: Rise of the Heskyr

    Only 3 days to go! Here's a quick taste of some of the things you can expect in our next Season.The team are working hard over the weekend to bring you the most in-depth and informative patch notes that we can so sit tight and prepare your…

    Hamish
  15. WATCH NOW: Exclusive Rise of the Heskyr Preview

    It's happening! We've opened our servers to our veteran Fellowship Content Creators, some other faces you might recognise. We'll also be filling in a few spots with Developers from our team to celebrate the Rise of the Heskyr: Season 3 just…

    Hamish
  16. Everything You Need to Know About Early Access Season 3

    Hi Fellows, A lot has happened since Fellowship first entered Early Access.Whether you were there in Season 1, joined us during Season 2, or are completely new to the game, Season 3 is bringing some of the biggest changes we have made so…

    Jupiter
  17. Fellowship Season 3 Roundtable #2 Recap

    Hi Fellows,In case you missed it, last night Game Director Axel Lindberg and Community Director Hamish Bode sat down to take a deeper look at some of the biggest changes and additions coming in Season 3 (and spoil a few surprises along the…

    Jupiter

May

  1. CAMPFIRE CHECKPOINT - 05/27/2026

    Welcome to the seventh Campfire Checkpoint!Hi Fellows,Data! Numbers! What do they mean?Season 2 is nearing the end and somewhere between thousands of Dungeon runs and an alarming number of chicken-related incidents, something beautiful…

    Jupiter
  2. CAMPFIRE CHECKPOINT - 05/19/2026

    Welcome to the sixth Campfire Checkpoint!Hi Fellows,This Campfire Checkpoint is focused on some of the bigger changes and features coming with the next Season. Today we will be talking about our updated stance on progression and timegating…

    Jupiter
  3. Fellowship Season 3 Roundtable Recap

    Hi Fellows,In our latest Fellowship developer livestream, we sat down to talk through some of the major systems and features coming in Season 3. We covered everything from our new hero Gunde, to Loot 2.0, crafting changes, attunements…

    Jupiter
  4. CAMPFIRE CHECKPOINT - 05/06/2026

    Welcome to the fifth Campfire Checkpoint!Hi Fellows,This Campfire Checkpoint brings you information about a super important stream coming next week and an early look into our new feature: Profile Customization. If you missed the previous…

    Jupiter

April

  1. Show & Tell: Season 3, New Hero, New Enemies and More!

    Hi Fellows,As mentioned in the previous Campfire Checkpoint, we’re excited to share a new update video showcasing some of the work currently in progress for EAS3.This video offers a first look at several developments across the team…

    Jupiter
  2. CAMPFIRE CHECKPOINT - 04/28/2026

    Welcome to the fourth Campfire Checkpoint!Hi Fellows,Today the Campfire Checkpoint includes a spotlight on our Creators and some early insight into the Communities feature. We also have a new Show & Tell video coming later this week with…

    Jupiter
  3. CAMPFIRE CHECKPOINT - 04/15/2026

    Welcome to the third Campfire Checkpoint!Hi Fellows,We’ve got a lot to talk about today, covering where we are with development, what we’ve been working on behind the scenes, and what you can expect coming up next. As always, this is a…

    Jupiter

March

  1. CAMPFIRE CHECKPOINT - 03/31/2026

    Welcome to the second Campfire Checkpoint!Hi Fellows,This one’s a bit of a longer sit by the fire.We’ve gathered a lot to share this time around. Some reflections on where things are headed, a deeper look at a few of the systems you’ve been…

    Jupiter
  2. EXTENDED MAINTENANCE AND SERVER CHANGES - March 26th

    Hello Fellows,We want to give you a heads-up about an extended maintenance period as part of this week’s scheduled maintenance, along with some important changes happening behind the scenes. This post also serves as the patch notes for this…

    Jupiter_CR
  3. TL;DR - Fellowship Developer Update | What Comes Next?

    Hi Fellows,We’ve just shared a detailed developer update covering the current state of Fellowship, what we learned from Early Access Season 2, and what players can expect moving into Season 3. If you want the full breakdown, you can watch…

    Jupiter_CR
  4. Weekly Update - 19th of March

    Hey Fellows,This week is another light one in terms of patch notes, but some highly requested changes have finally made it into the build.VIGOURRestored to full glory. Re-enabled the players to be able to use \ on Vigour's \…

    Jupiter_CR
  5. CAMPFIRE CHECKPOINT - 03/18/2026

    Welcome to the first ever Campfire Checkpoint!Hi Fellows,Welcome to the very first Campfire Checkpoint! This is our new place to gather updates, teasers, and interesting tidbits so you do not have to jump between a million channels and…

    Jupiter
  6. Weekly Update - 11th of March

    This week’s maintenance focuses on bug fixes, updated translations, and clarification around the mid-season reset. BUGFIXESFixed an issue where incorrectly formatted friends list data would cause the game to crash on…

    Jupiter_CR
  7. Weekly Update for March 5th

    This week’s maintenance focuses on UI fixes, Curse reliability improvements, and targeted Hero and Weapon adjustments.UIFixed an issue where Xavian’s HUD would not properly display if he had more than two stacks of \.\ will now consistently…

    Linn_CR

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