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Steam app 2397300 · updated 25 Oct 2026, 23:33 UTC

Half Sword

Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.

Half Sword Steam header artwork
Half Sword GamesGame Seer Publishing
1,053playing now
1,53924-hour peak
15,231all-time peak
1,296average, last 30 days

The last 30 days

−41.2Gain−3.08%% gain2,181Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05891k2k2k08 Oct13 Oct18 Oct23 Oct28 Oct02 Nov07 NovThursday 08 October 20261,686 peakFriday 09 October 20261,829 peakSaturday 10 October 20262,018 peakSunday 11 October 20262,042 peakMonday 12 October 20261,782 peakTuesday 13 October 20261,813 peakWednesday 14 October 20261,818 peakThursday 15 October 20261,794 peakFriday 16 October 20261,916 peakSaturday 17 October 20262,154 peakSunday 18 October 20262,181 peakMonday 19 October 20261,937 peakTuesday 20 October 20261,753 peakWednesday 21 October 20261,645 peakThursday 22 October 20261,750 peakFriday 23 October 20261,751 peakSaturday 24 October 20261,913 peakSunday 25 October 20262,060 peakMonday 26 October 20261,827 peakTuesday 27 October 20261,732 peakWednesday 28 October 20261,657 peakThursday 29 October 20261,615 peakFriday 30 October 20261,754 peakSaturday 31 October 20261,915 peakSunday 01 November 20261,928 peakMonday 02 November 20261,672 peakTuesday 03 November 20261,639 peakWednesday 04 November 20261,554 peakThursday 05 November 20261,482 peakFriday 06 November 20261,539 peakSaturday 07 November 20261,496 peak
Daily peakEvery hourly sample

All time

10 months, February 2026 to November 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04k8k12k16kFeb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026Oct 2026Nov 2026February 202615,231 monthly peakMarch 20263,250 monthly peakApril 20261,958 monthly peakMay 20261,415 monthly peakJune 20264,468 monthly peakJuly 20264,010 monthly peakAugust 20262,721 monthly peakSeptember 20262,232 monthly peakOctober 20262,181 monthly peakNovember 20261,928 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07351k2k3kAugust 2026September 2026October 2026November 2026August 20262,721 peak — daily detail belowSeptember 20262,232 peak — daily detail belowOctober 20262,181 peak — hourly detail belowNovember 20261,928 peak — hourly detail below
Monthly peakHas finer data

August 2026

23 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07351k2k3k01 Aug12 Aug15 Aug18 Aug21 Aug24 Aug27 Aug30 AugSaturday 01 August 20262,721 peakMonday 10 August 20262,117 peakTuesday 11 August 20261,986 peakWednesday 12 August 20261,900 peakThursday 13 August 20261,769 peakFriday 14 August 20261,847 peakSaturday 15 August 20262,105 peakSunday 16 August 20262,318 peakMonday 17 August 20261,997 peakTuesday 18 August 20261,898 peakWednesday 19 August 20261,843 peakThursday 20 August 20261,838 peakFriday 21 August 20261,831 peakSaturday 22 August 20262,005 peakSunday 23 August 20262,053 peakMonday 24 August 20262,158 peakTuesday 25 August 20262,183 peakWednesday 26 August 20262,163 peakThursday 27 August 20262,172 peakFriday 28 August 20262,192 peakSaturday 29 August 20262,497 peakSunday 30 August 20262,603 peakMonday 31 August 20262,216 peak

September 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06031k2k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20262,019 peakWednesday 02 September 20261,899 peakThursday 03 September 20261,843 peakFriday 04 September 20261,943 peakSaturday 05 September 20262,079 peakSunday 06 September 20262,176 peakMonday 07 September 20262,232 peakTuesday 08 September 20261,838 peakWednesday 09 September 20261,732 peakThursday 10 September 20261,681 peakFriday 11 September 20261,753 peakSaturday 12 September 20262,063 peakSunday 13 September 20262,200 peakMonday 14 September 20261,756 peakTuesday 15 September 20261,644 peakWednesday 16 September 20261,708 peakThursday 17 September 20261,758 peakFriday 18 September 20261,888 peakSaturday 19 September 20262,133 peakSunday 20 September 20262,175 peakMonday 21 September 20261,797 peakTuesday 22 September 20261,643 peakWednesday 23 September 20261,712 peakThursday 24 September 20261,686 peakFriday 25 September 20261,873 peakSaturday 26 September 20262,063 peakSunday 27 September 20262,121 peakMonday 28 September 20261,718 peakTuesday 29 September 20261,672 peakWednesday 30 September 20261,643 peak

October 2026

31 days as the curve, each the highest figure that day. Behind it, 568 hourly samples from 08 Oct, which is as far back as the source keeps every hour. Weekends are shaded.

05891k2k2k01 Oct06 Oct11 Oct16 Oct21 Oct26 Oct31 OctThursday 01 October 20261,608 peakFriday 02 October 20261,763 peakSaturday 03 October 20262,110 peakSunday 04 October 20262,131 peakMonday 05 October 20261,863 peakTuesday 06 October 20261,736 peakWednesday 07 October 20261,697 peakThursday 08 October 20261,686 peakFriday 09 October 20261,829 peakSaturday 10 October 20262,018 peakSunday 11 October 20262,042 peakMonday 12 October 20261,782 peakTuesday 13 October 20261,813 peakWednesday 14 October 20261,818 peakThursday 15 October 20261,794 peakFriday 16 October 20261,916 peakSaturday 17 October 20262,154 peakSunday 18 October 20262,181 peakMonday 19 October 20261,937 peakTuesday 20 October 20261,753 peakWednesday 21 October 20261,645 peakThursday 22 October 20261,750 peakFriday 23 October 20261,751 peakSaturday 24 October 20261,913 peakSunday 25 October 20262,060 peakMonday 26 October 20261,827 peakTuesday 27 October 20261,732 peakWednesday 28 October 20261,657 peakThursday 29 October 20261,615 peakFriday 30 October 20261,754 peakSaturday 31 October 20261,915 peak

November 2026

7 days as the curve, each the highest figure that day. Behind it, 150 hourly samples. Each dip is a night. Weekends are shaded.

05211k2k2k01 Nov02 Nov03 Nov04 Nov05 Nov06 Nov07 NovSunday 01 November 20261,928 peakMonday 02 November 20261,672 peakTuesday 03 November 20261,639 peakWednesday 04 November 20261,554 peakThursday 05 November 20261,482 peakFriday 06 November 20261,539 peakSaturday 07 November 20261,496 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 25 Oct 2026, 23:33 UTC
App ID
2397300
Last updated
13 Jul 2026 build 24185754
Update pace
Quiet no update while we have been watching · 0 in 56 days watched
Developer
Half Sword Games
Publisher
Game Seer Publishing
Release date
Jan 30, 2026
Platforms
Windows
Download size
9.12 GB
Install size
9.49 GB
Genres
Action, Adventure, Indie, Simulation, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessGorePhysicsCombatMedievalSwordplayRealisticHistoricalSimulationFightingActionSandboxSingleplayerThird PersonImmersiveHack and Slash3D FighterFirst-Person3DMultiplayer
About this gameFull description from Steam
Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents. Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past. Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism. Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics. Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress. Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final… Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This game depicts realistic, physics-based medieval combat. It contains frequent and extreme violence, including blood, gore, dismemberment, and exposed anatomy (bones and organs). Brutality is a core part of the gameplay loop.

Regional ratings

DEJUS16Violência Extrema
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64Bit) Processor: Intel(R) Core(TM) i7-6700HQ, Ryzen 5 3500U Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1060 (6GB), AMD Radeon RX 580 DirectX: Version 11 Storage: 15 GB available space Sound Card: Any VR Support: No Additional Notes: SSD recommended

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10/11 (64Bit) Processor: Intel(R) Core(TM) i7-12700, AMD Ryzen 7 7700X Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 4070, AMD Radeon RX 7800 XT DirectX: Version 12 Storage: 15 GB available space Sound Card: Any VR Support: No Additional Notes: SSD recommended

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

50 developer announcements, Oct 2025 to Oct 2026 · times in UTC

October

  1. WIP Wednesday: Time-lapse Tourney

    Enjoy this time-lapse of the tourney card created by the very talented Miłek! Some of you may have missed Frank shadow dropping a WIP/devlog earlier this week check it out here.

    HSG Community Manager
  2. WIP Wednesday: Cuirass

    This Wednesday, we have another cuirass design for you! A south German cuirass, found in artwork from Tyrol and Austria. Depicting an alla tedesca design with typical details found in artworks from those regions. However, this is just an…

    HSG Community Manager
  3. WIP Wednesday: Burning Webs

    Nothing quite like cobwebs to set that creepy mood of the crypts. This WIP additionally showcases some of the fire FX the team has been working on. What aspect of the Crypts are you most excited for?

    HSG Community Manager
  4. WIP Wednesday: Crypt & Energy

    Apologies for keeping you waiting. A little late of a WIP Wednesday, this video showcases a couple minutes of just messing around in the Crypt and a full showcase of the new Energy System for the upcoming Update. We hope this additional…

    HSG Community Manager
  5. Translator and VO recruitment

    Hear! The Jester of Frankenburg is calling for you to join the lists! Lend us your quills and voices, We are seeking passionate linguists that are also native speakers of the following languages and know of their 15th century counterparts…

    HSG Community Manager

September

  1. WIP Wednesday: Percussion Instruments

    This WIP features percussion instruments, some call it the backbone of music; we see it as an opportunity to keep the beat on your enemies. Whether you're banging the drums, striking the triangle or, rattling the tambourine these assets…

    HSG Community Manager
  2. WIP Wednesday: Arrow Time 1475

    In this showcase, we can see what Frank has been cooking up to improve and expand upon crossbow gameplay. Based on player feedback, the reloading of the crossbows has been improved. In addition to improved reloading for the player, NPCs now…

    HSG Community Manager
  3. WIP Wednesday: The Enforcers

    Enjoy this time lapse of the Enforcers by our senior 2D artist Miłek. This WIP Also features two new tracks by our composer Goodmalware. Dust to Dust Always a King Giovanni Ricci’s Men: The EnforcersGiovanni Ricci tolerates many things.…

    HSG Community Manager
  4. WIP Wednesday: Crypt

    A brief preview of the coming Crypt mode that team has been cooking up. Also featured is a new track Peste by Goodmalware.

    HSG Community Manager
  5. WIP Wednesday

    Gamescom went amazing, thank you all who were able to attend and drop by! This week for our WIP post we have another alla tedesca cuirass, built based on reconstructions of similar cuirasses. This one is more of a south German style made in…

    HSG Community Manager

August

  1. WIP Wednesday

    A simple yet elegant design this is a cuirass found in central German paintings, from Italian workshops.

    HSG Community Manager
  2. Gamescom 2026!

    Join us at Gamescom for a special sneak peek! Halle 10.2 | Stand E020g - D021g Here's a sample of what the teams cooking up.

    HSG Community Manager
  3. WIP Wednesday: VFX/SFX showcase

    A treat from our VFX/SFX masterminds, GalaxyHighMarshal & Melqo.To start, we have a warm fire with ember crackles. We can use these for a few things, like a campfire, a destructive fire spreading, or burning Willie...Water sprays for leaks…

    HSG Community Manager
  4. WIP Wednesday

    Cuirass criers, rejoice!A Germanic cuirass seen in Polish art. Its design is inspired by several East European and some North German depictions of similar large breastplates on cuirasses. No exact surviving examples exist, so it is an…

    HSG Community Manager
  5. WIP Wednesday

    Do not fret friends, we have many more Cuirasses to spoil you with. This week, however, we thought we would share some coming mace designs.Bauer: a small one-handed war pick/mace hybrid found in German speaking lands as well as in…

    HSG Community Manager

July

  1. WIP Wednesday

    A sleek design, this German cuirass features both the back and front plates formed from a single piece of steel. It is based on manuscripts depicting similar cuirasses. This could potentially have been a munitions cuirass used in the…

    HSG Community Manager
  2. WIP Wednesday

    This week we have some unique swords to showcase, which is your favorite? Ratkovic: A Slavic type of sword, featuring the "Schiavonesca" cross guard and typical pommel. popular amongst mercenaries from Slavic lands, Balkan lands and around…

    HSG Community Manager
  3. WIP Wednesday

    Another Italian export; this cuirass is based on the oil painting Saint George the dragon slayer by Friedrich Herlin, ca. 1460.The cuirass is of an alla tedesca design, probably originating in south Germany around 1460-1470. It features…

    HSG Community Manager
  4. Patch 0.6.1.5 - Quality of life and balancing for Abyss, Combat, Settings

    Hi everyone! No new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one! Patch…

    Patch notes
  5. WIP Wednesday

    It's is Wednesday my Ragamuffins! No matter the century, Milan was setting the standards for fashion! This Milanese cuirass dates to approximately c. 1475 - 1480 and is modeled after a museum piece from the Musée de l'Hôtel de Ville.

    HSG Community Manager
  6. WIP Wednesday

    This week, we have an Italian-style cuirass influenced by elements of English styles and some Central European harnesses. Based on a recreation of historical references throughout Central Europe, it dates to approximately 1475–1480.

    HSG Community Manager

June

  1. Hotfix 1 for 0.6.1.4 - New combat scenario & bugfixing

    Hey hey hey! Just like the last time we have uploaded a bit outdated version of patch (new one was sent to testing when this one was uploading) So lets call THIS patch 0.6.1.4.(1) I will write all the changes for 0.6.1.4 and 0.6.1.4.(1)…

    Patch notes
  2. Patch 0.6.1.4 - Bones adjustement, Gear Randomization, Crossbow tweaks

    Patch notes 0.6.1.4 Hello! Thank you for breaking so many bones already. This patch is aiming to tune this new feature based on your feedbacks, on top of various asks from the community: Bone snapping tuned, added Bone Fragility slider to…

    Patch notes
  3. Expectations for Update 0.6.2

    Patch 0.6.1.3 is out, and with it we will probably finish working on 0.6.1 and switch our attention to 0.6.2. We have several huge features planned for the next big update, so it might take some time again. That doesn't mean that we will…

    HSG Community Manager
  4. 0.6.1.3 Hotfix 1

    Hey hey hey! Sorry, latest patch was a bit outdated and didn't contain changes made in last couple days, so we upload a patch to that patch, let's call it 0.6.1.3.(1) differences are: Breaking limbs on picking up objects fixed. Still be…

    Patch notes
  5. Patch 0.6.1.3 - OG Willie, Bone snapping & more

    Patch notes 0.6.1.3 Alley map optimization and making barrels physics logic more elegantAdded rocks u can pick up. Randomly thrown on all exterior maps New Shields and Pavises Joint dislocation, snapping bones by pulling and twisting…

    Patch notes
  6. Work In Progress(WIP) Wednesday

    WIP Wednesday has returned begun on Steam! We are returning to our weekly WIP posts. This content was previously not posted on Steam prior to Early Access Release. Starting off we have a German cuirass. With no surviving examples, we…

    HSG Community Manager
  7. Hot fix 0.6.1.2

    Patch notes 0.6.1.2 Fixed Height and Weight sliders resetting to wrong values after reentering Inventory Added Height and Weight sliders for the opponents in Free Mode. They are multipliers, so a Knight with full Weight will still have more…

    Patch notes
  8. Patch 0.6.1.1

    Was checking feedback whole day in between developing, building and testing, Tried to address here as much of it as I could and added some things on top from myself. Patch 0.6.1.1 Reduced run speed. Faster than 6.0, slower than 6.1, Less…

    Patch notes
  9. Update 0.6.1 Patch Notes

    Kept you waiting- It's been a while since you heard from us last time, and we sincerely apologize for such a long period of radio silence. More than anything, we want to make a game that you will love to play, and we want to thank you all…

    HSG Community Manager

March

  1. Addressing Common Feedback from the Half Sword Community

    Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access. Firstly, we would like to thank everyone playing, giving feedback, and reviewing the game. We would not be…

    HSG Community Manager

February

  1. Blood Hotfix

    Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood: Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better…

    Patch notes
  2. Hotfix 6: Blood optimization and additions

    Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood: Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better…

    Willie
  3. HotFix 5

    Hi everyone, In this quick hotfix, we focused on some bugs that appeared with the previous physics changes: Physics - Muscle progression wasn't always triggered when spending stamina; it is now fixed - Stealing an enemy weapon was sometimes…

    Patch notes
  4. Hotfix 5: Bug fixes, more outdoor optimization

    Hi everyone, In this quick hotfix, we focused on some bugs that appeared with the previous physics changes:Physics Muscle progression wasn't always triggering when spending stamina, it is now fixedStealing an ennemy weapon was sometime not…

    Willie
  5. Hotfix 4: Physics tweaks, AMD fix and blood

    Hi everyone, In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted: Physics Lowered character physics substepping intervals.…

    Patch notes
  6. Hotfix 4: Physics tweaks, AMD fix and blood

    Hi everyone, In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted:Physics Lowered character physics substepping intervals.…

    Willie
  7. Hotfix 3: Optimization on Forest, Slums and Blood

    Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find:Further foliage optimization, notably on Forest…

    Willie
  8. Hotfix 3: Optimization on Forest, Slums and Blood

    Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find: - Further foliage optimization, notably on…

    Patch notes

January

  1. Hotfix 2: Character Creation & starting Slums optimization

    Hi everyone, As promised we're starting on optimization & content updates. In this second hotfix you could find:Partial Slums map foliage optimization, more to come soon.Retirement bug fix (Constant new character creation window)Forged…

    Willie
  2. Hotfix 1 and adressing performance issues

    Hi everyone, thank you for your feedbacks, we read, listen a lot, and started to work on it right away.We noticed that there is a lot of performance issues. Be assured that we are looking into solving this as good as we can with our tiny…

    Willie
  3. Half Sword Is OUT NOW

    Hello everyone! The wait is finally over! Half Sword is officially releasing into Early Access today!We made it to the 30th of January! We are extremely happy to finally open the gates. We know you have been sharpening your blades (and your…

    Sugar Bread
  4. Early Access starts Jan 30th

    Hello everyone!Half Sword is finally releasing into Early Access! Release Date: 30th of JanuaryYou have a whole week to prepare! Thank you for waiting for this extra month, we hope you rested well on your holidays and now you are ready for…

    Sugar Bread

December

  1. Important Announcement

    Hello everyone!We have an important announcement about Half Sword’s release this year.We’ll start with the bad news, we won’t be making it before the end of the year.Now the good news. The game is almost ready for release and only needs a…

    Sugar Bread

October

  1. Day 7: The Fool's Wheel

    Day 7: The Fool’s WheelThe Jester brought the idea from Burgundy, or so the talk goes. Said he’d once seen such a thing at a duke’s tourney, a marvel of iron and noise that scattered knights like dice from a cup. The Baron liked the sound…

    Sugar Bread
  2. Day 6: The Lord's Hall

    Day 6: The Lord’s Hall Aye, the Baron’s hall, some call it the feast hall, but around here we call it the Furnace. You’ll know why soon enough. It sits high in the great tower, windows like arrow slits staring down over all of Frankenberg.…

    Sugar Bread
  3. Day 5: The Cellar

    Day 5: The Cellar Beneath Gottfried’s Inn Gottfried’s a shrewd one, make no mistake. Folks drink their fill upstairs, singing and stamping, never knowing what lies beneath their feet. That cellar of his, stone-laid, old as the town itself…

    Sugar Bread
  4. Day 4: Weapon Preview - Crossbows

    DAY 4: Crossbows In Half Sword, crossbows aren’t just animated, they’re simulated. Every part of the weapon follows real physics: the limbs flex under tension, the string strains with stored energy, and the bolt releases with true…

    Sugar Bread
  5. DAY 3: East Tower

    Note to Willie enthusiasts: yes, our posts showcases some new faces, but rest assured, Willie isn't going anywhere. DAY 3: East Tower The old armory, aye. Once held the lord’s steel and banners, neat and proud. Now it’s a place best left to…

    Sugar Bread
  6. Day 2: Back Alley of Frankenberg

    Day 2: Back Alley of Frankenberg Ah, that alley? Best keep your boots dry and your mouth shut if you wander there. Used to be a shortcut behind the tavern — quiet, smelled of yeast and old wood — till the baron lost his patience with the…

    Sugar Bread

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