STEAMDB NEXUS

Steam app 242680 · updated 12 Sep 2026, 19:05 UTC

Nuclear Throne

Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Can you reach the Nuclear Throne?

Nuclear Throne Steam header artwork
VlambeerVlambeer
179playing now
17924-hour peak
1,905all-time peak
128average, last 30 days

The last 30 days

−6.6Gain−4.87%% gain204Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05511016522013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026176 peakFriday 14 August 2026178 peakSaturday 15 August 2026193 peakSunday 16 August 2026188 peakMonday 17 August 2026204 peakTuesday 18 August 2026185 peakWednesday 19 August 2026196 peakThursday 20 August 2026176 peakFriday 21 August 2026195 peakSaturday 22 August 2026202 peakSunday 23 August 2026196 peakMonday 24 August 2026173 peakTuesday 25 August 2026178 peakWednesday 26 August 2026166 peakThursday 27 August 2026173 peakFriday 28 August 2026175 peakSaturday 29 August 2026183 peakSunday 30 August 2026185 peakMonday 31 August 2026152 peakTuesday 01 September 2026156 peakWednesday 02 September 2026180 peakThursday 03 September 2026158 peakFriday 04 September 2026172 peakSaturday 05 September 2026170 peakSunday 06 September 2026178 peakMonday 07 September 2026176 peakTuesday 08 September 2026159 peakWednesday 09 September 2026158 peakThursday 10 September 2026185 peakFriday 11 September 2026180 peakSaturday 12 September 2026179 peak
Daily peakEvery hourly sample

All time

156 months, October 2013 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05141k2k2k201320152018202020222024October 2013131 monthly peakNovember 201397 monthly peakDecember 201376 monthly peakJanuary 2014113 monthly peakFebruary 201488 monthly peakMarch 201466 monthly peakApril 201497 monthly peakMay 2014139 monthly peakJune 2014156 monthly peakJuly 2014263 monthly peakAugust 2014221 monthly peakSeptember 2014229 monthly peakOctober 2014329 monthly peakNovember 2014347 monthly peakDecember 2014251 monthly peakJanuary 2015563 monthly peakFebruary 2015549 monthly peakMarch 2015364 monthly peakApril 2015756 monthly peakMay 2015790 monthly peakJune 2015629 monthly peakJuly 2015604 monthly peakAugust 2015896 monthly peakSeptember 2015989 monthly peakOctober 20151,086 monthly peakNovember 2015638 monthly peakDecember 20151,115 monthly peakJanuary 20161,190 monthly peakFebruary 2016946 monthly peakMarch 2016850 monthly peakApril 20161,213 monthly peakMay 2016673 monthly peakJune 2016511 monthly peakJuly 2016467 monthly peakAugust 2016699 monthly peakSeptember 2016567 monthly peakOctober 2016502 monthly peakNovember 2016426 monthly peakDecember 2016418 monthly peakJanuary 2017391 monthly peakFebruary 2017677 monthly peakMarch 2017525 monthly peakApril 2017489 monthly peakMay 2017451 monthly peakJune 2017398 monthly peakJuly 2017341 monthly peakAugust 2017298 monthly peakSeptember 2017353 monthly peakOctober 2017325 monthly peakNovember 2017440 monthly peakDecember 2017460 monthly peakJanuary 2018410 monthly peakFebruary 2018395 monthly peakMarch 2018374 monthly peakApril 2018408 monthly peakMay 2018369 monthly peakJune 2018363 monthly peakJuly 2018298 monthly peakAugust 2018251 monthly peakSeptember 2018296 monthly peakOctober 2018496 monthly peakNovember 2018466 monthly peakDecember 2018433 monthly peakJanuary 2019355 monthly peakFebruary 2019309 monthly peakMarch 2019298 monthly peakApril 2019280 monthly peakMay 2019283 monthly peakJune 2019247 monthly peakJuly 2019216 monthly peakAugust 2019207 monthly peakSeptember 2019217 monthly peakOctober 2019228 monthly peakNovember 2019288 monthly peakDecember 2019252 monthly peakJanuary 2020241 monthly peakFebruary 2020218 monthly peakMarch 20201,093 monthly peakApril 2020399 monthly peakMay 2020323 monthly peakJune 2020265 monthly peakJuly 2020249 monthly peakAugust 2020256 monthly peakSeptember 2020494 monthly peakOctober 2020321 monthly peakNovember 2020289 monthly peakDecember 2020293 monthly peakJanuary 2021290 monthly peakFebruary 2021261 monthly peakMarch 2021240 monthly peakApril 2021218 monthly peakMay 2021288 monthly peakJune 2021246 monthly peakJuly 2021283 monthly peakAugust 2021287 monthly peakSeptember 2021242 monthly peakOctober 2021226 monthly peakNovember 2021214 monthly peakDecember 2021218 monthly peakJanuary 2022231 monthly peakFebruary 2022227 monthly peakMarch 2022263 monthly peakApril 2022232 monthly peakMay 2022225 monthly peakJune 2022200 monthly peakJuly 2022206 monthly peakAugust 2022218 monthly peakSeptember 2022216 monthly peakOctober 2022207 monthly peakNovember 2022197 monthly peakDecember 2022181 monthly peakJanuary 2023196 monthly peakFebruary 2023209 monthly peakMarch 2023187 monthly peakApril 2023198 monthly peakMay 2023186 monthly peakJune 2023198 monthly peakJuly 2023185 monthly peakAugust 2023174 monthly peakSeptember 2023217 monthly peakOctober 2023218 monthly peakNovember 2023191 monthly peakDecember 2023184 monthly peakJanuary 2024213 monthly peakFebruary 2024196 monthly peakMarch 2024186 monthly peakApril 2024186 monthly peakMay 2024175 monthly peakJune 2024178 monthly peakJuly 2024165 monthly peakAugust 2024167 monthly peakSeptember 2024169 monthly peakOctober 2024153 monthly peakNovember 2024164 monthly peakDecember 2024273 monthly peakJanuary 2025183 monthly peakFebruary 2025173 monthly peakMarch 2025158 monthly peakApril 2025163 monthly peakMay 2025177 monthly peakJune 2025236 monthly peakJuly 2025218 monthly peakAugust 2025169 monthly peakSeptember 2025215 monthly peakOctober 2025162 monthly peakNovember 2025159 monthly peakDecember 20251,905 monthly peakJanuary 2026813 monthly peakFebruary 2026383 monthly peakMarch 2026287 monthly peakApril 2026231 monthly peakMay 2026221 monthly peakJune 2026272 monthly peakJuly 2026220 monthly peakAugust 2026211 monthly peakSeptember 2026185 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

059119178238July 2026August 2026September 2026October 2026July 2026220 peak — daily detail belowAugust 2026211 peak — hourly detail belowSeptember 2026185 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05911917823801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026194 peakThursday 02 July 2026206 peakFriday 03 July 2026220 peakSaturday 04 July 2026219 peakSunday 05 July 2026208 peakMonday 06 July 2026195 peakTuesday 07 July 2026201 peakWednesday 08 July 2026193 peakThursday 09 July 2026200 peakFriday 10 July 2026173 peakSaturday 11 July 2026193 peakSunday 12 July 2026204 peakMonday 13 July 2026192 peakTuesday 14 July 2026191 peakWednesday 15 July 2026176 peakThursday 16 July 2026194 peakFriday 17 July 2026185 peakSaturday 18 July 2026194 peakSunday 19 July 2026201 peakMonday 20 July 2026184 peakTuesday 21 July 2026204 peakWednesday 22 July 2026189 peakThursday 23 July 2026181 peakFriday 24 July 2026193 peakSaturday 25 July 2026183 peakSunday 26 July 2026211 peakMonday 27 July 2026194 peakTuesday 28 July 2026180 peakWednesday 29 July 2026174 peakThursday 30 July 2026186 peakFriday 31 July 2026186 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

05711417122801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026211 peakSunday 02 August 2026209 peakMonday 03 August 2026176 peakTuesday 04 August 2026188 peakWednesday 05 August 2026193 peakThursday 06 August 2026185 peakFriday 07 August 2026183 peakSaturday 08 August 2026170 peakSunday 09 August 2026178 peakMonday 10 August 2026188 peakTuesday 11 August 2026169 peakWednesday 12 August 2026162 peakThursday 13 August 2026179 peakFriday 14 August 2026178 peakSaturday 15 August 2026193 peakSunday 16 August 2026188 peakMonday 17 August 2026204 peakTuesday 18 August 2026185 peakWednesday 19 August 2026196 peakThursday 20 August 2026176 peakFriday 21 August 2026195 peakSaturday 22 August 2026202 peakSunday 23 August 2026196 peakMonday 24 August 2026173 peakTuesday 25 August 2026178 peakWednesday 26 August 2026166 peakThursday 27 August 2026173 peakFriday 28 August 2026175 peakSaturday 29 August 2026183 peakSunday 30 August 2026185 peakMonday 31 August 2026152 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

05010015020001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026156 peakWednesday 02 September 2026180 peakThursday 03 September 2026158 peakFriday 04 September 2026172 peakSaturday 05 September 2026170 peakSunday 06 September 2026178 peakMonday 07 September 2026176 peakTuesday 08 September 2026159 peakWednesday 09 September 2026158 peakThursday 10 September 2026185 peakFriday 11 September 2026180 peakSaturday 12 September 2026179 peak

October 2026

Nuclear Throne was released on 5 Dec, 2015.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:05 UTC
App ID
242680
Last updated
05 Jan 2026 build 21384247
Developer
Vlambeer
Publisher
Vlambeer
Release date
5 Dec, 2015
Platforms
WindowsmacOSLinux
Download size
163 MB176 MB165 MB
Install size
222 MB267 MB232 MB
Genres
Action, Indie, RPG
Game modes
Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen
Controller support
Full
Achievements
59
Metacritic
89

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudStatsSteam LeaderboardsRemote Play on TVRemote Play TogetherFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Camera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo Sound

Popular tags

Action RoguelikeRoguelikePixel GraphicsIndieDifficultBullet HellActionRogueliteTop-Down ShooterGreat SoundtrackPost-apocalypticLocal Co-OpShooterTop-Down2DSingleplayerTwin Stick ShooterPerma DeathRPGLocal Multiplayer
About this gameFull description from Steam
Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?
Content & age ratings4 regional ratings

Regional ratings

DEJUS10Violência
ESRBe10Fantasy Violence · Mild Blood · Mild Language
IGRS13Kekerasan · Interaksi Daring
PEGI7Violence
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows XP Processor: 1.2Ghz+ Memory: 1024 MB RAM Graphics: 256MB Storage: 200 MB available space

Recommended

Recommended: OS *: Windows XP Processor: 2Ghz Memory: 2048 MB RAM Graphics: 1GB Storage: 500 MB available space
Supported languages15 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Dutch
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

59 achievements in total.

Show selected achievements (may contain spoilers)
Melting UnlockedAchievement
Eyes UnlockedAchievement
Plant UnlockedAchievement
Y.V. UnlockedAchievement
Steroids UnlockedAchievement
Robot UnlockedAchievement
Chicken UnlockedAchievement
Rebel UnlockedHidden achievement
Horror UnlockedHidden achievement
Rogue UnlockedAchievement

View all Steam achievements

50 developer announcements, Jul 2015 to Jun 2026 · times in UTC

June

  1. The Nuclear Gungeon bundle has arrived!

    For centuries philosophers have asked the big question: Nuclear Throne or Enter the Gungeon? Today, we finally have a definitive answer: BOTH.Announcing the Nuclear Gungeon bundle, adding an additional 15% off for whoever wants to complete…

    jwaap

December

  1. Update #100 - 10 year anniversary - December 5th, 2025

    Nuclear Throne launched 10 years ago, can you believe it?And today is the day we bring you Update 100!The gang got back together, with Jan Willem Nijman, Paul Veer, Jukio Kallio, Joonas Turner, and Justin Chan, as well as YellowAfterlife…

    jwaap

September

  1. Nuclear Throne update 100 launch date & a Y.V. plushie!

    Today is Vlambeer’s 15th birthday, how about we celebrate with some announcements? 🎉Nuclear Throne update 100Here’s the big one, Nuclear Throne Update 100 is launching for free on Steam on December 5th, bringing you:C-skins for all 13…

    jwaap

July

  1. Get Nuclear Throne as part of the Iconic Roguelites Bundle!

    Hey there, hope you’ve all been enjoying the buttery smooth 120fps beta we posted about last month!If you haven't yet, good news: you can now complete your collection of Spelunky, Isaac, FTL, Crypt of the NecroDancer, and Nuclear Throne…

    jwaap

June

  1. New Nuclear Throne beta build available now!

    Hey all, long time no see!Just wanted to let everybody know that there's a newly updated beta build for Nuclear Throne with many quality of life improvements like 60/120fps support, different aspect ratios, and a new controls menu! Oh, and…

    jwaap

November

  1. Update #99 - Update 99 - November 6th, 2017

    http://nuclearthrone.com/press/nuclearthone_final.png It's update 99. Features Area/weapon/mutation seeding is now far more consistent. There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options). There's now a…

    Rami
  2. Update #99 - Update 99 - November 6th, 2017

    http://nuclearthrone.com/press/nuclearthone_final.png It's update 99. Features Area/weapon/mutation seeding is now far more consistent. There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options). There's now a…

    Rami
  3. November 6th: AMA + Update 99 Release!

    http://nuclearthrone.com/press/the-old-chair_sm.png Hi there! It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released…

    Rami
  4. November 6th: AMA + Update 99 Release!

    http://nuclearthrone.com/press/the-old-chair_sm.png Hi there! It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released…

    Rami

February

  1. Update #98 - Thronebutt - February 21st, 2016

    It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next…

    Rami
  2. Update #98 - Thronebutt - February 21st, 2016

    It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next…

    Rami

December

  1. Update #97 - Clouds and Tweaks - December 15th, 2015

    First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.…

    Rami
  2. Update #97 - Clouds and Tweaks - December 15th, 2015

    First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.…

    Rami
  3. Update #96 - The Real Deal - December 5th, 2015

    This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into.…

    Rami
  4. Update #96 - The Real Deal - December 5th, 2015

    This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into.…

    Rami
  5. Nuclear Throne launch at PSX

    We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we…

    Rami
  6. Nuclear Throne launch at PSX

    We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we…

    Rami

November

  1. Update #95 - Shiny Throne - November 17th

    http://nuclearthrone.com/press/sewers.png It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to…

    Rami
  2. Update #95 - Shiny Throne - November 17th

    http://nuclearthrone.com/press/sewers.png It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to…

    Rami

October

  1. Note: Update 95 has been delayed

    As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery…

    Rami
  2. Note: Update 95 has been delayed

    As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery…

    Rami
  3. Update #94 - Weeklies! - Weekend of October 16th

    http://nuclearthrone.com/press/s.png As you might've noticed, we've been pulling off some huge updates lately. We've been working extremely hard for basically months now, and you can see the results: Nuclear Throne is getting very close to…

    Rami
  4. Update #94 - Weeklies! - Weekend of October 16th

    http://nuclearthrone.com/press/s.png As you might've noticed, we've been pulling off some huge updates lately. We've been working extremely hard for basically months now, and you can see the results: Nuclear Throne is getting very close to…

    Rami
  5. Update #93 - Happy Birthday, Nuclear Throne! - Weekend of October 9th

    http://nuclearthrone.com/press/rogue.png You know what that is? That's Rogue's voice. Congratulations everybody! Not only does every Nuclear Throne character now have a voice, but this game has now officially been in Early Access for two…

    Rami
  6. Update #93 - Happy Birthday, Nuclear Throne! - Weekend of October 9th

    http://nuclearthrone.com/press/rogue.png You know what that is? That's Rogue's voice. Congratulations everybody! Not only does every Nuclear Throne character now have a voice, but this game has now officially been in Early Access for two…

    Rami
  7. Hotfix #10 - The slowest hotfix in history - Hotfix to Update #92

    This might be the slowest hotfix we've ever made. H.Q. now works as intended. Y.V. Ultra now works as intended. Fixed a Palace Prop Hurt Sprite. Removed the timer for now, it will return to your options screen very soon!

    Rami
  8. Hotfix #10 - The slowest hotfix in history - Hotfix to Update #92

    This might be the slowest hotfix we've ever made. H.Q. now works as intended. Y.V. Ultra now works as intended. Fixed a Palace Prop Hurt Sprite. Removed the timer for now, it will return to your options screen very soon!

    Rami

September

  1. Update #92 - The Beginning Of The End Part II - Weekend of September 27th

    http://nuclearthrone.com/press/fish_updateart.png Oh yeah, another huge exciting update. After last week's implementation of an ending, and the resulting outcry and problems, we've decided there was only one way to go: add even more…

    Rami
  2. Update #92 - The Beginning Of The End Part II - Weekend of September 27th

    http://nuclearthrone.com/press/fish_updateart.png Oh yeah, another huge exciting update. After last week's implementation of an ending, and the resulting outcry and problems, we've decided there was only one way to go: add even more…

    Rami
  3. Update #91 - The Beginning Of The End - Weekend of September 18th

    http://nuclearthrone.com/press/co-op2.png Whoa, the end? Is this really it? After years of updates, Nuclear Throne has come to an end? Well, no, not just quite yet. While we are absolutely getting really close now, there are still a few…

    Rami
  4. Update #91 - The Beginning Of The End - Weekend of September 18th

    http://nuclearthrone.com/press/co-op2.png Whoa, the end? Is this really it? After years of updates, Nuclear Throne has come to an end? Well, no, not just quite yet. While we are absolutely getting really close now, there are still a few…

    Rami
  5. Update #90 - Grab a Friend! - Weekend of September 11th

    http://nuclearthrone.com/press/co-op_sm.png This was a scary week of development. In order to fix co-op, we had to break a very essential part of the game, and piece it back together bit by bit, making sure no random errors popped up at…

    Rami
  6. Update #90 - Grab a Friend! - Weekend of September 11th

    http://nuclearthrone.com/press/co-op_sm.png This was a scary week of development. In order to fix co-op, we had to break a very essential part of the game, and piece it back together bit by bit, making sure no random errors popped up at…

    Rami
  7. Update #89 - Looping - Weekend of September 4th

    http://nuclearthrone.com/press/throneII_sm1.png Wallpaper version: Here. Big, experimental changes incoming! We've finally started moving loops away from "random chaos, good luck", and are heading towards a more curated approach. Loops now…

    Rami
  8. Update #89 - Looping - Weekend of September 4th

    http://nuclearthrone.com/press/throneII_sm1.png Wallpaper version: Here. Big, experimental changes incoming! We've finally started moving loops away from "random chaos, good luck", and are heading towards a more curated approach. Loops now…

    Rami

August

  1. Update #88 - Tweak Tweak, Fix Fix - Weekend of August 28th

    http://nuclearthrone.com/press/fish1_sm.png For the last 88 (!!!) updates our double digit updates have been huge, but you can tell we're moving towards completing this game - there's mostly little things left, and we can't do 'big things'…

    Rami
  2. Update #88 - Tweak Tweak, Fix Fix - Weekend of August 28th

    http://nuclearthrone.com/press/fish1_sm.png For the last 88 (!!!) updates our double digit updates have been huge, but you can tell we're moving towards completing this game - there's mostly little things left, and we can't do 'big things'…

    Rami
  3. Update #87 - Efficiency - Weekend of August 21st

    http://nuclearthrone.com/press/yvyc_gif2.gif You wouldn't believe how many things we could finally strike-through on our to do lists and checklists this week. There's nothing too exciting gameplay-wise this week, but we definitely made some…

    Rami
  4. Update #87 - Efficiency - Weekend of August 21st

    http://nuclearthrone.com/press/yvyc_gif2.gif You wouldn't believe how many things we could finally strike-through on our to do lists and checklists this week. There's nothing too exciting gameplay-wise this week, but we definitely made some…

    Rami
  5. Update #86 - Meta Update - Weekend of August 14th

    http://nuclearthrone.com/press/robot_sm3.png Please take a seat before continuing. Let's dive right in. There's some new interface, which also comes with a brand new host of tiny tweaks and even sound effects for the menus! Most…

    Rami
  6. Update #86 - Meta Update - Weekend of August 14th

    http://nuclearthrone.com/press/robot_sm3.png Please take a seat before continuing. Let's dive right in. There's some new interface, which also comes with a brand new host of tiny tweaks and even sound effects for the menus! Most…

    Rami
  7. Update #85 - Secret Update - Weekend of August 7th

    No, this is not an update filled with secrets, but we did say we most probably wouldn't be doing an update and snuck this one in anyway! So here's a tiny one, giving you a few much-needed fixes and tweaks! Enjoy. Balancing Turrets are more…

    Rami
  8. Update #85 - Secret Update - Weekend of August 7th

    No, this is not an update filled with secrets, but we did say we most probably wouldn't be doing an update and snuck this one in anyway! So here's a tiny one, giving you a few much-needed fixes and tweaks! Enjoy. Balancing Turrets are more…

    Rami
  9. Update #84 - Daily Updates - Weekend of July 31st

    http://nuclearthrone.com/press/hypercrystal.png After a few weeks of huge in-your-face changes, we've decided to try and do a subtle update. So we focused on loads of things that were really needed for a long time! After that, we couldn't…

    Rami
  10. Update #84 - Daily Updates - Weekend of July 31st

    http://nuclearthrone.com/press/hypercrystal.png After a few weeks of huge in-your-face changes, we've decided to try and do a subtle update. So we focused on loads of things that were really needed for a long time! After that, we couldn't…

    Rami

July

  1. Update #83 - Ultra Update - Weekend of July 24th

    http://nuclearthrone.com/press/eliteshielder_sm2.png This is probably one of the biggest updates we've ever done! Shit. First of all, we've done a massive amount of interface and menu work. This includes a brand new mutation and pause…

    Rami
  2. Update #83 - Ultra Update - Weekend of July 24th

    http://nuclearthrone.com/press/eliteshielder_sm2.png This is probably one of the biggest updates we've ever done! Shit. First of all, we've done a massive amount of interface and menu work. This includes a brand new mutation and pause…

    Rami
  3. Update #82 - Crystal Party! - Weekend of July 17th

    http://nuclearthrone.com/press/bshield.gif We're still going strong with hard work, but got a bit caught by needing to have the update done in the middle of all kinds of huge and exciting changes. We would have had more to show you, but…

    Rami
  4. Update #82 - Crystal Party! - Weekend of July 17th

    http://nuclearthrone.com/press/bshield.gif We're still going strong with hard work, but got a bit caught by needing to have the update done in the middle of all kinds of huge and exciting changes. We would have had more to show you, but…

    Rami
  5. Update #81 - We just really want weekend right now - Weekend of July 10th

    http://nuclearthrone.com/press/eyesguitar_sm.png This is another one of those updates with tons of tiny things, fixes, and balancing! We've really been pushing as hard as we can for a month now, with the past four updates all being huge in…

    Rami

All games on this site