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Steam app 3247750 · updated 07 Nov 2026, 07:29 UTC

Mycopunk

Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love?

Mycopunk Steam header artwork
Pigeons at PlayDevolver Digital
1,177playing now
1,52424-hour peak
3,746all-time peak
1,096average, last 30 days

The last 30 days

+297.7Gain+37.26%% gain3,746Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k2k3k4k08 Oct13 Oct18 Oct23 Oct28 Oct02 Nov07 NovThursday 08 October 2026132 peakFriday 09 October 2026133 peakSaturday 10 October 2026151 peakSunday 11 October 2026169 peakMonday 12 October 2026146 peakTuesday 13 October 2026131 peakWednesday 14 October 2026117 peakThursday 15 October 2026120 peakFriday 16 October 2026116 peakSaturday 17 October 2026155 peakSunday 18 October 2026181 peakMonday 19 October 2026184 peakTuesday 20 October 20261,793 peakWednesday 21 October 20262,175 peakThursday 22 October 20262,491 peakFriday 23 October 20262,747 peakSaturday 24 October 20263,423 peakSunday 25 October 20263,746 peakMonday 26 October 20263,217 peakTuesday 27 October 20262,669 peakWednesday 28 October 20262,512 peakThursday 29 October 20262,242 peakFriday 30 October 20262,173 peakSaturday 31 October 20262,416 peakSunday 01 November 20262,604 peakMonday 02 November 20262,389 peakTuesday 03 November 20262,184 peakWednesday 04 November 20261,874 peakThursday 05 November 20261,578 peakFriday 06 November 20261,416 peakSaturday 07 November 20261,524 peak
Daily peakEvery hourly sample

All time

17 months, July 2025 to November 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k4kJul 2025Sep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026Nov 2026July 20252,397 monthly peakAugust 20251,379 monthly peakSeptember 2025742 monthly peakOctober 2025737 monthly peakNovember 2025750 monthly peakDecember 2025657 monthly peakJanuary 2026707 monthly peakFebruary 2026376 monthly peakMarch 2026245 monthly peakApril 2026499 monthly peakMay 2026510 monthly peakJune 2026366 monthly peakJuly 2026365 monthly peakAugust 2026282 monthly peakSeptember 2026244 monthly peakOctober 20263,746 monthly peakNovember 20262,604 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01k2k3k4kAugust 2026September 2026October 2026November 2026August 2026282 peak — daily detail belowSeptember 2026244 peak — daily detail belowOctober 20263,746 peak — hourly detail belowNovember 20262,604 peak — hourly detail below
Monthly peakHas finer data

August 2026

23 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07615222830501 Aug12 Aug15 Aug18 Aug21 Aug24 Aug27 Aug30 AugSaturday 01 August 2026282 peakMonday 10 August 2026140 peakTuesday 11 August 2026102 peakWednesday 12 August 202690 peakThursday 13 August 202689 peakFriday 14 August 202692 peakSaturday 15 August 2026115 peakSunday 16 August 2026121 peakMonday 17 August 2026114 peakTuesday 18 August 2026100 peakWednesday 19 August 2026106 peakThursday 20 August 2026113 peakFriday 21 August 202698 peakSaturday 22 August 2026109 peakSunday 23 August 2026127 peakMonday 24 August 2026112 peakTuesday 25 August 2026213 peakWednesday 26 August 2026247 peakThursday 27 August 2026188 peakFriday 28 August 2026212 peakSaturday 29 August 2026282 peakSunday 30 August 2026273 peakMonday 31 August 2026216 peak

September 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06613219826401 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 2026180 peakWednesday 02 September 2026166 peakThursday 03 September 2026184 peakFriday 04 September 2026169 peakSaturday 05 September 2026244 peakSunday 06 September 2026205 peakMonday 07 September 2026237 peakTuesday 08 September 2026234 peakWednesday 09 September 2026141 peakThursday 10 September 2026118 peakFriday 11 September 2026125 peakSaturday 12 September 2026183 peakSunday 13 September 2026149 peakMonday 14 September 2026133 peakTuesday 15 September 2026123 peakWednesday 16 September 202698 peakThursday 17 September 202682 peakFriday 18 September 202682 peakSaturday 19 September 2026122 peakSunday 20 September 2026129 peakMonday 21 September 2026127 peakTuesday 22 September 202691 peakWednesday 23 September 202691 peakThursday 24 September 202689 peakFriday 25 September 2026106 peakSaturday 26 September 2026117 peakSunday 27 September 2026116 peakMonday 28 September 202693 peakTuesday 29 September 202695 peakWednesday 30 September 202683 peak

October 2026

31 days as the curve, each the highest figure that day. Behind it, 568 hourly samples from 08 Oct, which is as far back as the source keeps every hour. Weekends are shaded.

01k2k3k4k01 Oct06 Oct11 Oct16 Oct21 Oct26 Oct31 OctThursday 01 October 202676 peakFriday 02 October 2026116 peakSaturday 03 October 2026166 peakSunday 04 October 2026162 peakMonday 05 October 2026148 peakTuesday 06 October 2026137 peakWednesday 07 October 2026145 peakThursday 08 October 2026160 peakFriday 09 October 2026133 peakSaturday 10 October 2026151 peakSunday 11 October 2026169 peakMonday 12 October 2026146 peakTuesday 13 October 2026131 peakWednesday 14 October 2026117 peakThursday 15 October 2026120 peakFriday 16 October 2026116 peakSaturday 17 October 2026155 peakSunday 18 October 2026181 peakMonday 19 October 2026184 peakTuesday 20 October 20261,793 peakWednesday 21 October 20262,175 peakThursday 22 October 20262,491 peakFriday 23 October 20262,747 peakSaturday 24 October 20263,423 peakSunday 25 October 20263,746 peakMonday 26 October 20263,217 peakTuesday 27 October 20262,669 peakWednesday 28 October 20262,512 peakThursday 29 October 20262,242 peakFriday 30 October 20262,173 peakSaturday 31 October 20262,416 peak

November 2026

7 days as the curve, each the highest figure that day. Behind it, 150 hourly samples. Each dip is a night. Weekends are shaded.

07031k2k3k01 Nov02 Nov03 Nov04 Nov05 Nov06 Nov07 NovSunday 01 November 20262,604 peakMonday 02 November 20262,389 peakTuesday 03 November 20262,184 peakWednesday 04 November 20261,874 peakThursday 05 November 20261,578 peakFriday 06 November 20261,416 peakSaturday 07 November 20261,524 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 07 Nov 2026, 07:29 UTC
App ID
3247750
Last updated
30 Oct 2026 build 26283554
Update pace
Occasional updates patched now and then · 5 in 56 days watched
Developer
Pigeons at Play
Publisher
Devolver Digital
Release date
Oct 20, 2026
Platforms
Windows
Download size
7.96 GB
Install size
14.22 GB
Genres
Action, Indie
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Achievements
48

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

ActionOnline Co-OpFPSLooter ShooterPvEShooterColorfulCo-opIndieAbstractFirst-PersonFunnySpaceCombatControllerRoguelikeSingleplayerSci-fiExtraction ShooterEarly Access
About this gameFull description from Steam
A ragtag squad of robot rejects is hired by the SAXON corporation and given one last shot at profitable glory (and avoiding the scrap heap). They are the New Atlas Hazard Crew, a ramshackle squad of exterminators sent to uncover the mysteries behind a planet-wide fungal catastrophe. Embark on a series of dangerous planet-side missions to drive back the mycological menace. Could this be a simple natural disaster like they claim? And did SAXON really misfile your taxes? Or was that your own fault? Choose from an outrageous arsenal of advanced futuristic weaponry (and some power tools), then supercharge them in a one-of-a-kind grid-based upgrade system to create the ridiculous sci-fi super-weapon of your dreams. Slaughter hordes of enemies as they corrupt and weaponize the planet's technology against you. Pick crawlies apart piece by piece — but be wary, whatever they drop could be grabbed up by another enemy. Every mission grants new mods to jam into your upgrade grids. Mix em, match em, and stack em. Whatever upgrades you can fit in are fair game. Piece by piece, your scrappy robots and weapons mutate into finely-tuned death machines (or horrible mistakes of engineering, up to you). Spec into being a healing support, put a deflector shield on a chainsaw, or turn yourself into a bomb (we don't really care). Let off steam between missions in an orbital dropship packed with toys and games. Hang out with your friends, uncover more about the galaxy, and shoot the breeze with the insectoid SAXON veteran Roachard Cox.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria · Violência
IGRS18Interaksi Daring · Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 x64 Bit Processor: Intel Core i3-610 / AMD FX-8350 Memory: 8 GB RAM Graphics: GeForce GTX 960 / Radeon R9 380 / Arc A380 DirectX: Version 12 Network: Broadband Internet connection Storage: 10 GB available space Additional Notes: Low Quality setting, in 1080p, producing 30 FPS

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 x64 Bit Processor: Intel Core i7-6700K / AMD Ryzen 5 1500X Graphics: Geforce RTX 2080 / Radeon RX 5700 XT / Arc A750 DirectX: Version 12 Network: Broadband Internet connection Storage: 10 GB available space Additional Notes: High Quality setting, in 1080p, producing 60 FPS

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages10 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Russian
Simplified Chinese
Traditional Chinese
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

48 achievements in total.

Show selected achievements (may contain spoilers)
Best TeammateAchievement
UpgraderAchievement
ExoticAchievement
CollectorAchievement
OverclockerAchievement
Hard LandingAchievement
Yeehawwwww!Achievement
Space OptimizationAchievement
ABOMINATION!Achievement
Big DamageAchievement

View all Steam achievements

50 developer announcements, Mar 2026 to Nov 2026 · times in UTC

November

  1. Post-1.0 Roadmap

    HI MYCOPUNKERS!! We've been thrilled to see so many people jump in for Mycopunk's full release! But we aren't done yet, and it's finally time to share our roadmap for post-1.0 updates.We have 3 FREE major updates planned throughout the next…

    Pigeons at Play

October

  1. Patch 2.0.4

    HELLO. We've got some more fixes and improvements for you!CrashingFixed a crash that occurred when navigating from certain UI elements with a controllerFixed a rare crash that could occur if two Plate Launcher plates managed to get stuck to…

    Patch notes
  2. Patch 2.0.3

    AccessibilityWeapon recoil that pushes your camera backward is now affected by the screenshake slider in gameplay optionsUpgradesGunship cannon Prism upgrade stats are increased more from a larger pattern size (previously the increase was…

    Pigeons at Play
  3. Patch 2.0.2

    PerformanceImproved rendering performance in the mission select screenPattern InfusionIncreased how much upgrade stats are increased from being infused with a larger patternDecreased how much upgrade stats are decreased from being infused…

    Pigeons at Play
  4. Myco-Shirts!

    The First Myco-Merch!Check out these SICK new shirts we made!One featues our resplendent master of mission control, Roachard, as he enjoys an immaculate bath/cocktail. And the other featuring fan-favorite employee, Glider, after a…

    Pigeons at Play
  5. Patch 2.0.1

    Fixes- Fixed the Fulfillment for activating relay towers not progressing- Fixed the Fulfillment for collecting Saxito bags not progressing- Fixed the Cranius achievement not unlocking- Fixed the Bunker Buster achievement not unlocking…

    Patch notes
  6. 1.0 IS HERE!!!

    Mycopunk is officially fully released!It is incredible that this is the last blog post to be making during Early Access, and we couldn’t be any happier with what we’ve been able to put together for 1.0. Thank you for signing up with Saxon’s…

    Pigeons at Play
  7. Myco-eve: Employees, Weapons & Grenades

    Happy Myco-Eve everyone!This feels like a good excuse to gush about the NEW STUFF we’ve been cooking up. I am of course referring to a whole new character, as well as a new gun and a new grenade.One of the things that crept up on us a…

    Pigeons at Play
  8. 1.0 and the Moon

    Hello all!We’re incredibly excited to be so close to our full release on TUESDAY BABY CAN YOU BELIEVE THAT?!We can’t.What we can believe though, is that New Atlas’ moon, X11-B, will be seeing its first tourism since it was named (or… since…

    Pigeons at Play

September

  1. Pigeons at Devlog 9/18/26

    busy finishing 1.0 so instead of a devlog here is scrapper on a washing machine

    Pigeons at Play
  2. Pigeons at Devlog 9/11/26

    HowdyLast week i spent a few hours tracking down a crash that sometimes happens when exiting to the main menu. With most crashes, I can find the cause pretty easily by having the game write to the log file at specific points so I can see…

    Pigeons at Play
  3. 1.10.2

    Fixed a crash that sometimes occurred when returning to the main menuFixed an issue with how POIs and side objectives were sortedAutocannons won’t spawn in the tutorial missionFixed popup info being allowed to clip off the sides of the…

    Patch notes

August

  1. 1.10.1

    Fixed an issue where certain skins would sometimes not appear when selecting a skin at Lottery Larry (most often with Skeletal Ghost skins)Also fixed an issue where Larry would only give Skeletal Ghost skins with Entombed, which is only…

    Patch notes
  2. MAJOR UPDATE - FREEZE & FESTER

    Hey gang, Roachard here.Saxon's opened up another region of New Atlas for y'all. Apparently there's a new threat down there that keeps freezin' other hazard crews to death. They've nicknamed it John. I'll stay all cozy up here with my…

    Pigeons at Play
  3. Pigeons at Devlog 8/19/26 - Cryo

    We’ve been working on a cryo element for a while, and before our August update we wanted to write up a post about what to expect from cryo in this update and then in 1.0. So this is that!The August update is sort of a soft-launch of cryo so…

    Pigeons at Play

July

  1. The Roadmap to 1.0

    13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite, fight me) mode…

    Pigeon Juice
  2. Pigeons at Devlog 7/24/26 - Grass & Moonlets

    Grassy GrassHello again!This week I have been working with a LOT of grass (for no particular reason), and so I thought it would be fun to go through some of the details with how we make the Myco-foliage.Much like the terrain, the grass is…

    Pigeon Juice
  3. 1.9.9

    Fixed Pummeler’s fire rate stat being reversedFixed Adaptive Stabilizer’s stats being reversedController: Movement deadzones apply to cursor movementFixed an issue that prevented the voice chat push-to-talk binding from being changed on…

    Patch notes
  4. Pigeons at Devlog 7/10/26

    Countering Projection WarpingThis little writeup is gonna be pretty technical, but I think it’s cool so too bad.Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one problem - perspective…

    Pigeon Juice
  5. 1.9.8

    Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage statFixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were present in…

    Patch notes
  6. 1.9.7

    Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgradeFixed a bug that would make the pattern infuser show a different weapon each time…

    Patch notes
  7. Pigeons at Devlog 7/3/26

    Feeling FulfilledI started working on Fulfillments, our in-game achievement system coming with 1.0! Many Fulfillments will reward a new type of cosmetic… HATS.We’ve only just begun experimenting with hats, but here’s Scrapper wearing a…

    Pigeon Juice
  8. 1.9.6

    Fungus sometimes grows in Incursion roomsFixed an invisible error when using Phantom LimbPlate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boosted versions of this…

    Patch notes

June

  1. 1.9.5

    Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud.Fixed Oxythane Breach Escalation not appearing in the mission select…

    Patch notes
  2. 1.9.4

    Fixed an issue where the locked bunker would only carve out terrain for the host playerFixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :pFixed laptop screens in the main menu sometimes missing their…

    Patch notes
  3. 1.9.2

    Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamationPaid Time Off correctly spawns in every region againFixed bosses not moving in OuroborosRegion-specific resources correctly appear when hovering…

    Patch notes
  4. 1.9.1 Hotfix

    Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track what was lost, but we…

    Patch notes
  5. 1.9 - THE ENEMY UPDATE

    Hey gang, Roachard here.Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'.Saxon operatives also discovered a buncha facilities hidden beneath the moon's surface…

    Pigeon Juice
  6. Pigeons at Devlog 6/19/26: Balancing

    Hey there! This week we’re putting the finishing touches on the upcoming enemy update. It’s coming Soon. This devlog is a bit bulkier as we’re going over a set of balance changes and new enemy designs… Ok let’s go:Balance ChangesWe’ve got…

    Pigeon Juice
  7. Pigeons at Devlog 6/5/26: Prized Possession

    Equipping SkinsThe UI for equipping skins got a small overhaul, making it more straightforward to equip different types of skins. With this new UI it’ll be easier for us to add new types of skins in the future, which we have a few ideas…

    Pigeon Juice
  8. Update 1.8.7 - New Skins For Everyone!

    Rainbow SkinsAdded a rainbow skin for each employee! Once you start the game after reaching player level 3 you'll find one of each new skin waiting for you in the lost loot terminal. They also drop randomly with modifiers!The Debug Menu…

    Patch notes

May

  1. Pigeons at Devlog 5/29/26: Incursion

    Hello! It’s almost June, which means we’re approaching the worst season of the year. But that has nothing to do with Mycopunk, so let’s move on to what we’ve been working on this week!IncursionWe’ve been prototyping a new mission (currently…

    Pigeon Juice
  2. Update 1.8.6

    OuroborosIn-progress Ouroboros lobbies can always be joined! Joining a lobby that’s past room 5 will give you some upgrades to help catch you up.Added a minimap to the default Ouroboros levelMiscFixed an incorrect description for the Heavy…

    Patch notes
  3. Pigeons at Devlog 5/22/26: Exotics

    hi happy friday...New ExoticsI’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger:Phantom LimbOn reload, a phantom Lead Flinger materializes and fires a…

    Pigeon Juice
  4. Pigeons at Devlog 5/15/26: A New Employee

    New EmployeeWe’ve begun work on the 5th playable employee! The \ is slated for 1.0 and we’re starting to toy around with her abilities. For now we’ll share a peek at her concept art:Enemy ImprovementsOur focus for the next major update is…

    Pigeon Juice
  5. Update 1.8.5

    OuroborosOuroboros lobbies can be joined in-progress before you complete room 5FixesFixed an issue that caused enemy limbs to gain extra health when they were picked up by a new enemyFixed an issue where you could get stuck with no ammo if…

    Patch notes
  6. Pigeons at Devlog 5/8/26: Voice Chat

    Voice ChatI spent a few days this week working on voice chat! We actually tried to implement voice chat prior to our early access launch but it didn’t really work out… there are very few vc plugins that work for both Unity and Wwise (our…

    Pigeon Juice
  7. Update 1.8.4

    Saxonite TransportYou are no longer slowed while carrying a barrelWaypoints are colored to help differentiate them from side objectivesBullet HellLowered the maximum number of autocannons this modifier can give to a single enemy from 4 to…

    Patch notes
  8. Update 1.8.3

    Prized PossessionDue to issues with rolling the battery on steep terrain, Prized Possession has been temporarily disabled in procedural levels. This week’s Overtime Assignment is now in the Gravity Farm - Shipping Lane. In the future we…

    Patch notes
  9. 1.8.2 Hotfix

    Literally fixed the same thing as the last hotfix because we accidentally undid our bug fix (: no more blackscreens

    Patch notes
  10. Pigeons at Devlog 5/1/26: Procedural Terrain

    Hello!In the past we’ve mostly been secretive about updates until they launch, but like what’s the point of that? So we’re going to try being more open about what we’re working on with weekly (I hope) devlogs. Or maybe we’ll do two of these…

    Pigeon Juice
  11. Update 1.8.2

    PerformanceThe navigation mesh generates faster when dropping into a procedural levelOptimized ‘Building Surfaces’ to make it a bit fasterOptimized particle systems that stick to meshes (like when enemies are set on fire or killed). This…

    Patch notes

April

  1. 1.8.1 Hotfix

    Temporarily disabled Spatial-Temporal upscaling while we look into a fix for it breaking the rendering

    Patch notes
  2. Update 1.8.1

    PerformanceAdded a new upscaling option, Spatial-Temporal, which should provide cleaner upscaling results than FidelityFX or LinearAdded a couple debug options to the settings screen to help us track down the cause of a crash. If you…

    Patch notes
  3. THE WORLD UPDATE - PROCEDURAL LEVELS

    Hey gang, Roachard here.The fungus ain’t slowin down, so Saxon’s openin up the whole planet for us. That’s a lotta ground to cover, so grab your buddies and let’s get to work!>> END TRANSMISSIONProcedural LevelsWe’ve been working for months…

    Pigeon Juice
  4. Mini Procedural Beta Update

    Abomination objectives in Cleanup Detail and Paid Time Off now ping your target on the minimapFixed an issue that could cause all three Monovan waypoints to spawn in the same spotFixed an issue introduced with the previous beta that often…

    Patch notes
  5. Procedural Levels Beta 4

    Procedural TundraThe procedural Moldy Tundra is now available! Trypophobes beware.Procedural ImprovementsOptimized terrain generation times for the procedural DesertThe navigation mesh should bake a bit faster when loading into a procedural…

    Pigeon Juice
  6. Procedural Levels Beta 2

    Bug FixesFixed an issue that caused other players to get stuck on GENERATING GRASS when loading into a level. Multiplayer is back on the menu!The Ouroboros mission actually stays active when continuing to a new levelFixed weird collision…

    Patch notes
  7. Procedural Levels BETA

    HELLO EMPLOYEES! The World Update is launching later this month, but you can try it out early in the public beta. Try it out, let us know what you think of the changes, and also let us know what breaks!Please BACK UP your save file before…

    Pigeon Juice

March

  1. Revealing Our Largest Update Yet - Procedural Worlds

    Hey there! It’s been a little while since our last update and we’re excited to share what we’ve been working on: The World Update. It's still very much in the works but we hope to keep you updated in its progress as we develop it!Procedural…

    Pigeon Juice

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