STEAMDB NEXUS

Steam app 3681230 · updated 12 Sep 2026, 21:37 UTC

Observe

A world that plays itself. Draw your own maps, build alternate histories, watch nations rise and collapse, intervene with god-like powers or program your own AI and climb the ranked ladder.

Observe Steam header artwork
Kisotik GamesKisotik Games
37playing now
4224-hour peak
42all-time peak
15average, last 30 days

The last 30 days

+2.6Gain+19.69%% gain42Peak

413 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01123344513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202621 peakFriday 14 August 202617 peakSaturday 15 August 202615 peakSunday 16 August 202613 peakMonday 17 August 202612 peakTuesday 18 August 202614 peakWednesday 19 August 202614 peakThursday 20 August 202613 peakFriday 21 August 202612 peakSaturday 22 August 202620 peakSunday 23 August 202625 peakMonday 24 August 202631 peakTuesday 25 August 202627 peakWednesday 26 August 202628 peakThursday 27 August 202621 peakFriday 28 August 202629 peakSaturday 29 August 202630 peakSunday 30 August 202622 peakMonday 31 August 202627 peakTuesday 01 September 202632 peakWednesday 02 September 202624 peakThursday 03 September 202622 peakFriday 04 September 202625 peakSaturday 05 September 202635 peakSunday 06 September 202633 peakMonday 07 September 202624 peakTuesday 08 September 202624 peakWednesday 09 September 202621 peakThursday 10 September 202623 peakFriday 11 September 202633 peakSaturday 12 September 202642 peak
Daily peakEvery hourly sample

All time

17 months, May 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

011233445May 2025Jul 2025Sep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026May 20255 monthly peakJune 20253 monthly peakJuly 20253 monthly peakAugust 20252 monthly peakSeptember 20252 monthly peakOctober 20250 monthly peakNovember 20250 monthly peakDecember 20251 monthly peakJanuary 20262 monthly peakFebruary 20264 monthly peakMarch 20263 monthly peakApril 20262 monthly peakMay 20262 monthly peakJune 20264 monthly peakJuly 20260 monthly peakAugust 202631 monthly peakSeptember 202642 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

011233445July 2026August 2026September 2026October 2026July 20260 peak — no finer data keptAugust 202631 peak — hourly detail belowSeptember 202642 peak — hourly detail below
Monthly peakHas finer data

July 2026

The source keeps every hour for about a month, one figure a day for about two, and a single number for anything older.

One measurement for the whole month: 0 at peak.There is nothing finer than that to draw.

August 2026

26 days as the curve, each the highest figure that day. Behind it, 217 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0817253306 Aug10 Aug14 Aug18 Aug22 Aug26 Aug30 AugThursday 06 August 20269 peakFriday 07 August 202615 peakSaturday 08 August 20269 peakSunday 09 August 202613 peakMonday 10 August 202618 peakTuesday 11 August 202617 peakWednesday 12 August 202617 peakThursday 13 August 202622 peakFriday 14 August 202617 peakSaturday 15 August 202615 peakSunday 16 August 202613 peakMonday 17 August 202612 peakTuesday 18 August 202614 peakWednesday 19 August 202614 peakThursday 20 August 202613 peakFriday 21 August 202612 peakSaturday 22 August 202620 peakSunday 23 August 202625 peakMonday 24 August 202631 peakTuesday 25 August 202627 peakWednesday 26 August 202628 peakThursday 27 August 202621 peakFriday 28 August 202629 peakSaturday 29 August 202630 peakSunday 30 August 202622 peakMonday 31 August 202627 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 196 hourly samples. Each dip is a night. Weekends are shaded.

01123344501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202632 peakWednesday 02 September 202624 peakThursday 03 September 202622 peakFriday 04 September 202625 peakSaturday 05 September 202635 peakSunday 06 September 202633 peakMonday 07 September 202624 peakTuesday 08 September 202624 peakWednesday 09 September 202621 peakThursday 10 September 202623 peakFriday 11 September 202633 peakSaturday 12 September 202642 peak

October 2026

Observe was released on 15 May, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:37 UTC
App ID
3681230
Last updated
12 Sep 2026 build 25272591
Developer
Kisotik Games
Publisher
Kisotik Games
Release date
15 May, 2025
Platforms
Windows
Download size
127 MB
Install size
528 MB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
16

Features & support

Steam features

Steam AchievementsSteam WorkshopIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

Grand StrategySimulationAlternate HistoryPolitical SimStrategySandboxProcedural GenerationWar2DHistoricalDynamic NarrationTacticalLevel EditorModdableSingleplayerEarly AccessProgrammingIndie
About this gameFull description from Steam
A WORLD THAT PLAYS ITSELF In Observe, the world runs on its own. Nations make their own decisions. They expand, form alliances, fight wars, build empires and collapse without waiting for your orders. Watch events unfold, step in through God Mode, create entirely new worlds or write the AI controlling their nations. Watch the World Change Press Play and the world takes over. The political map changes while every country pursues its own survival. Watch wars move. Animated front lines, flags, armies, aircraft and invasions show where each war is being fought. Follow the story. A live news feed records wars, alliances, uprisings, famines, atrocities and other major events. See empires break apart. Overextended countries lose stability. Rival ideologies can begin civil wars, while badly treated peoples can fight for independence. Read the world your way. Switch map views to compare military strength, stability, food, wealth, cultures, alliances and subject blocs. Enter the nuclear age. Industrial powers build missiles and silos. Nuclear strikes kill populations and leave permanent wastelands. Endless Mode. When one world ends, another is generated automatically so the simulation never stops. Reach Into the Simulation God Mode lets you change the running world without taking over every decision. Select a nation, choose an action and use it directly on the map. Declare wars, force peace, create alliances, annex countries and create subjects. Paint ownership and colonisation across the map. Force a breakthrough, reinforce one side or collapse an enemy front. Create nations, release peoples, incite revolts, cause famines or eliminate a country. Change armies, money, technology, nuclear weapons, food reserves and capitals. Disable diplomacy or nuclear AI for one nation, or take those decisions away from every AI in the world. Draw Your Own World Create a map inside the game and turn it directly into a working scenario. Draw borders with brushes, a one-pixel pen, straight lines and flood fill. Paint regions directly or draw boundaries and fill the areas inside them. Trace a reference image and arrange artwork on movable layers. Create maps up to 8K or import and edit Observe's built-in Earth map. Edit adjacency, sea zones and naval routes when your world needs special connections. Publish your work through Steam Workshop, or download maps and scenarios made by other players. Build More Than Borders The Scenario Editor controls what exists inside your map and how its history begins. Start from a detailed Earth with more than 3,400 regions, build an alternate history, generate a random scenario or create everything from an empty canvas. Create nations. Set borders, capitals, flags, armies, technology, economies and starting relationships. Create ideologies. Give them bonuses, rules and different approaches to war, diplomacy and culture. Paint cultures and peoples. Build diverse populations, cultural groups and countries that can break away. Shape the land. Terrain changes combat and food production. Farms feed growing populations, while shortages can become famines. Build empires. Create colonies, puppets and subject blocs without turning them into one country. Change the rules. Make the world peaceful, aggressive, unstable or completely chaotic. Program the Nations Writing code is entirely optional. AI Studio lets you replace a nation's decisions using MiniScript, a simple built-in scripting language. Decide when it expands, who it trusts, what it builds and how it fights. New to coding? Interactive lessons take you from your first line to a working strategic AI inside the editor. Already a programmer? Use the built-in mechanic reference and game data to create your own strategy. Test quickly. Run scenarios inside AI Studio, watch the script act, then inspect its console output and detailed report. Share your work. Publish scripts through Steam Workshop and test them against the same challenges as everyone else. Fight for the Leaderboards Use your scripts in competitive modes built around AI strategy. Leaderboard challenges. Every script receives the same country, world and turn limit, so every score can be compared directly. Arena duels. Watch automated one-on-one wars between your AI and scripts written by other players. Run several AIs. Build different personalities and strategies, then see which one survives the competition.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 version 21H1 (build 19043) or newer Processor: Intel I5-1135G7 Memory: 8 GB RAM Graphics: Intel Iris Xe DirectX: Version 10 Storage: 1 GB available space Sound Card: Yes VR Support: N/A

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 Processor: AMD Ryzen 3 4100 Memory: 8 GB RAM Graphics: Nvidia GT 740 DirectX: Version 11 Storage: 1 GB available space Sound Card: Yes VR Support: N/A

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages2 languages
LanguageFull audio
English
French

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

16 achievements in total.

Show selected achievements (may contain spoilers)
Puppet MasterAchievement
Act of GodAchievement
Hello, WorldAchievement
Open SourceAchievement
MapmakerAchievement
On the BoardAchievement
Enter the ArenaAchievement
ContenderAchievement
ArmageddonAchievement
PeacemakerAchievement

View all Steam achievements

35 developer announcements, May 2025 to Sep 2026 · times in UTC

September

  1. Observe 0.7.8: Save Games, Combat Rules and More God Mode Tools

    Hello all! This update adds save games, reusable rule profiles, more control over combat and new ways to change the world through God Mode. Save a world and return later You can now save a running world and continue it later from the…

    devobserve
  2. Join The Translation Effort!

    We have moved Observe's community translation project from Crowdin to a self-hosted Weblate server. This lets us support every language our players ask us to add. German, Polish, Turkish and Ukrainian translations are already underway.…

    devobserve
  3. Observe Needs YOU: Community Translations!

    Hello all! Observe has grown considerably over the past few months and we now have a big international audience! I would like to make Observe easier to play for people who do not speak English as their first language, so I am opening a…

    devobserve
  4. Observe 0.7.6: Map Composer and New Map Modes

    Hello all! This update makes the map more useful by letting you choose both what it shows and how that information is presented. Build your own map viewThe new Map Composer combines three separate choices: a base map, optional overlays and…

    devobserve
  5. Observe 0.7.5: Quality of Life

    Hello all! Observe 0.7.5 is now available. This update adds better tools for recording the world, reusable ideology packs and much clearer feedback for AI Studio scripts. Choose what appears on screen Press H during a game to open the new…

    devobserve
  6. Observe 0.7.4: Better Graphics!

    Hello all! This update gives the world map a new visual style and adds another set of improvements to the Map Editor. A new look for the world The political map now uses one sharp pixel grid instead of thousands of separate region images.…

    devobserve

August

  1. Better Map Tools and Safer Maps

    Hello all! This is a smaller update focused on making the new Map Editor easier to use and much safer for large projects. More ways to draw The Map Editor now includes straight boundaries with a live preview and a one-pixel pen for detailed…

    Patch notes
  2. Observe 0.7.2: Draw Your Own World!

    Hello all! Observe 0.7.2 is now available. The main feature is something I have been asked about for a very long time: a complete custom Map Editor inside the game. You can now draw a world from an empty canvas, divide it into regions, turn…

    devobserve
  3. Observe: Performance Update & News on the Map Editor

    Hello all! I have released a small update focused almost entirely on performance. Performance improvements A few calculations that looked harmless were doing far more work than intended once countries became extremely large. Normal…

    Patch notes
  4. Observe 0.7.1: Better Wars, Smarter Empires & UI Scaling

    Hello all! 0.7.1 is built mostly from the things people asked for after playing 0.7.0. It adds interface scaling, more control over ideologies, better subject information, stricter naval AI rules, a new Bloc map mode and several fixes for…

    devobserve
  5. Hotfix, Yes There Was Lag.

    The 0.7.0 update had a progressive lag issue. Now fixed, game might even run better than ever. As always thanks for all the support and sorry for the lag!

    Patch notes
  6. Observe 0.7.0: Cultures, God Mode, Terrain, Food & Subjects

    Hello all! This update started with cultures. I wanted a country to contain actual peoples rather than one population number and I wanted those people to matter when borders moved. That sounded like one system. It turned into terrain, food…

    devobserve
  7. Bug Fixes & AI Behaviour Balancing.

    Hello again, Sorry to spam these updates but someone on Discord found a bug regarding the ideologies caused by yesterday's behaviour update. Basically, the AI didn't pick any ideologies before a war was declared. Now that's fixed. And I…

    Patch notes
  8. Observe 0.6.10: AI Personalities & Frontline Settings & Arena Fix

    Hello all!This update starts with an apology. If you entered a script into the Arena, changed it and tried to send the better version, the arena kept showing your old one. There was no way to replace it. That has been true for about two…

    devobserve
  9. New Achievements & QoL & Bug Fixes

    -AI Studio Frontline bug fixed.-AI Studio Reset bug fixed.-Someone in comments asked for a Forever War concept, it can be found in the rulesets now.-Ideology bonuses now range from -100 to 100.-New achievements and an easter egg hunt…

    Patch notes
  10. Observe 0.6.9: Flags!

    Hello all!Flags have been asked for since about the week the game came out and every time I looked at it I put it off. Because "just add flags" is never just adding flags. The scenario data had to change but today I finally got around to…

    devobserve
  11. Bug Fixes for 0.6.8

    Hi, I fixed some of the bugs that were brough to my attention. Scenario Editor population fields were wrongfully limited to 100M. Fixed.Disabling nukes didn't do anything in many cases. Now they should be disabled.Some UI interactions…

    Patch notes
  12. Observe 0.6.8: Frontline Visuals!

    Hello all!This has been one of the most requested features since release and I have been working on variations of it for over a year. Some of you might remember our earlier attempts, like the text-on-map showing army numbers without visible…

    devobserve
  13. Observe 0.6.7: Scenario Editor & Nuke Controls & UI & Live Country Creation

    We have gotten a lot of new players over the past few days. Welcome, all of you. Let's get into it. Scenario Editor RulesetsUntil now every scenario played by the same rules. From this update, you choose them.Open Settings in the Scenario…

    devobserve
  14. New Achievements & Bug Fixes

    Hello again, Two bug fixes and 8 new achievements for today! Scenario Editor: publishing a scenario didn't upload the screenshot with it. Now it does. AI Studio: publishing a script was uploading a placeholder image instead of your code. It…

    Patch notes

July

  1. Empires Fall From Within

    Hello again,Nations no longer just lose on the map, they rot from the inside. Nukes rewrite the board. The seas finally matter, forts finally hold a line, and games actually end. Here is everything: The Home FrontConquest used to be free.…

    devobserve

June

  1. Small Follow-Up Update

    Hello again, I want to thank you all for the incredible love and support you've shown for the recent overhaul. Since yesterday, I've received quite a few feature requests and had some free time today to knock them out. Here are the changes…

    Patch notes
  2. TOTAL OVERHAUL: Economy, Tutorials, UI, Buildings, Units & More!

    Hello everyone! I am insanely proud to finally get this update out. This has been a massive undertaking and basically everything has changed. So let's not waste time and let's get into what has changed. Main MenuRemember how sad things used…

    devobserve

February

  1. Warfare Changes & Special Announcement

    Hello to all, Wars now use a front-based army system. When two countries are at war, their shared border becomes a front, and armies must be distributed across active fronts to fight. Only troops allocated to a front participate in battles…

    devobserve

December

  1. Live Editing

    Hi! Our community has been asking for this feature for a while, and I thought it was a cool idea to implement. From now on, you'll be able to edit a country's properties using the "Edit" tab after clicking on a country.Furthermore, I…

    devobserve

August

  1. The Competition Begins!

    The moment our community has been waiting for is finally here! Now it's time to put your skills to the ultimate test. LEADERBOARDS ARE LIVE! Submit your AI scripts and watch them battle for supremacy on our new competitive leaderboards!…

    devobserve
  2. Diplomacy

    Hello. This update focuses on diplomacy and some UI changes. Countries now have to declare war on each other. They can band together and fight against others by forming alliances. UI is now updated too. Notes:-Added diplomacy.-Removed the…

    devobserve

July

  1. Visuals and Balance

    Hello everyone, For the past month I was working on units update. After getting most of it done, I decided to scrap it as it wasn't a good fit for the game as a whole. Although I had to get rid of most of it, some parts like region…

    devobserve

June

  1. Hotfix

    I just found a terrible bug that was introduced by the new graphics update. Region-clicking and thumbnail generation were terribly broken, but now has been fixed.

    Patch notes
  2. Graphics & Performance

    Hi. This new update focuses on map visuals and performance. -Made the game more visually appealing. -Performance improved by 50% (I was getting 100 FPS before, now its more like 160-ish on a full zoom out. I have been making updates for…

    devobserve
  3. Challenges & Achievements

    As the title suggests, Observe now has achievements that can be unlocked through challenges. For now, I’ve only added five. Two programming challenges and three chatting challenges, such as "Quit Stallin’ Me" (where you must guide Stalin to…

    devobserve

May

  1. Chat Update

    Observe now has a chat feature that you can use to control AI. This update comes with a scenario named "Civilizations". The scenario features some of the greatest empires that have ever existed, and you can send commands to them or just…

    devobserve
  2. Ideologies

    Ideologies now are a part of the game. You can edit and create ideologies in the editor. If you set a country's ideology in the editor, it won't be able to change it during the game. Each ideology can have a positive and negative bonuses.…

    devobserve
  3. QoL and Bugfix Update

    Hi again, today I got some good people on Discord suggesting me some features like more console commands and tooltips for map modes, so I implemented them. Then some bugs were brought to my attention and, I fixed them too. If you'd like to…

    Patch notes
  4. Launch Update

    Hi, I have been working on an update for a while now. It was mostly polishing but it also has important features like console. -Made the map look a bit better -Added hotkeys for almost anything -Added more stats -Added more tooltips -Added…

    devobserve

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