STEAMDB NEXUS

Steam app 3712080 · updated 27 Oct 2026, 02:17 UTC

Funnel Runners

Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.

Funnel Runners Steam header artwork
Supernova Studios LLCSupernova Studios LLC
270playing now
1,63324-hour peak
6,598all-time peak
247average, last 30 days

The last 30 days

−73.7Gain−22.95%% gain1,633Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04418821k2k27 Sep02 Oct07 Oct12 Oct17 Oct22 Oct27 OctSunday 27 September 2026509 peakMonday 28 September 2026649 peakTuesday 29 September 2026461 peakWednesday 30 September 2026438 peakThursday 01 October 2026473 peakFriday 02 October 2026577 peakSaturday 03 October 20261,001 peakSunday 04 October 20261,009 peakMonday 05 October 2026920 peakTuesday 06 October 2026654 peakWednesday 07 October 2026703 peakThursday 08 October 2026593 peakFriday 09 October 2026523 peakSaturday 10 October 2026668 peakSunday 11 October 2026704 peakMonday 12 October 2026583 peakTuesday 13 October 2026424 peakWednesday 14 October 2026380 peakThursday 15 October 2026413 peakFriday 16 October 2026389 peakSaturday 17 October 2026463 peakSunday 18 October 2026501 peakMonday 19 October 2026421 peakTuesday 20 October 2026286 peakWednesday 21 October 2026290 peakThursday 22 October 2026328 peakFriday 23 October 2026330 peakSaturday 24 October 2026447 peakSunday 25 October 2026405 peakMonday 26 October 20261,226 peakTuesday 27 October 20261,633 peak
Daily peakEvery hourly sample

All time

4 months, July 2026 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k5k7kJul 2026Aug 2026Sep 2026Oct 2026July 20266,598 monthly peakAugust 20263,630 monthly peakSeptember 20261,225 monthly peakOctober 20261,633 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02k4k5k7kJuly 2026August 2026September 2026October 2026July 20266,598 peak — no finer data keptAugust 20263,630 peak — daily detail belowSeptember 20261,225 peak — hourly detail belowOctober 20261,633 peak — hourly detail below
Monthly peakHas finer data

July 2026

The source keeps every hour for about a month, one figure a day for about two, and a single number for anything older.

One measurement for the whole month: 6,598 at peak.There is nothing finer than that to draw.

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

09802k3k4k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20263,277 peakSunday 02 August 20263,630 peakMonday 03 August 20263,055 peakTuesday 04 August 20262,477 peakWednesday 05 August 20262,147 peakThursday 06 August 20261,869 peakFriday 07 August 20262,076 peakSaturday 08 August 20262,368 peakSunday 09 August 20262,604 peakMonday 10 August 20262,015 peakTuesday 11 August 20261,564 peakWednesday 12 August 20261,405 peakThursday 13 August 20261,230 peakFriday 14 August 20261,517 peakSaturday 15 August 20262,031 peakSunday 16 August 20261,959 peakMonday 17 August 20261,821 peakTuesday 18 August 20261,320 peakWednesday 19 August 20261,097 peakThursday 20 August 20261,121 peakFriday 21 August 20261,255 peakSaturday 22 August 20261,561 peakSunday 23 August 20261,585 peakMonday 24 August 20261,361 peakTuesday 25 August 20261,011 peakWednesday 26 August 2026941 peakThursday 27 August 2026833 peakFriday 28 August 20261,264 peakSaturday 29 August 20261,557 peakSunday 30 August 20261,465 peakMonday 31 August 20261,366 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 88 hourly samples from 27 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

03316629921k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 2026925 peakWednesday 02 September 2026907 peakThursday 03 September 2026877 peakFriday 04 September 2026858 peakSaturday 05 September 20261,026 peakSunday 06 September 20261,022 peakMonday 07 September 20261,225 peakTuesday 08 September 2026938 peakWednesday 09 September 2026602 peakThursday 10 September 2026640 peakFriday 11 September 2026674 peakSaturday 12 September 2026982 peakSunday 13 September 2026900 peakMonday 14 September 2026848 peakTuesday 15 September 2026597 peakWednesday 16 September 2026617 peakThursday 17 September 2026531 peakFriday 18 September 2026517 peakSaturday 19 September 2026740 peakSunday 20 September 2026757 peakMonday 21 September 2026668 peakTuesday 22 September 2026509 peakWednesday 23 September 2026509 peakThursday 24 September 2026485 peakFriday 25 September 2026478 peakSaturday 26 September 2026682 peakSunday 27 September 2026698 peakMonday 28 September 2026649 peakTuesday 29 September 2026461 peakWednesday 30 September 2026438 peak

October 2026

27 days as the curve, each the highest figure that day. Behind it, 631 hourly samples. Each dip is a night. Weekends are shaded.

04418821k2k01 Oct05 Oct09 Oct13 Oct17 Oct21 Oct25 OctThursday 01 October 2026473 peakFriday 02 October 2026577 peakSaturday 03 October 20261,001 peakSunday 04 October 20261,009 peakMonday 05 October 2026920 peakTuesday 06 October 2026654 peakWednesday 07 October 2026703 peakThursday 08 October 2026593 peakFriday 09 October 2026523 peakSaturday 10 October 2026668 peakSunday 11 October 2026704 peakMonday 12 October 2026583 peakTuesday 13 October 2026424 peakWednesday 14 October 2026380 peakThursday 15 October 2026413 peakFriday 16 October 2026389 peakSaturday 17 October 2026463 peakSunday 18 October 2026501 peakMonday 19 October 2026421 peakTuesday 20 October 2026286 peakWednesday 21 October 2026290 peakThursday 22 October 2026328 peakFriday 23 October 2026330 peakSaturday 24 October 2026447 peakSunday 25 October 2026405 peakMonday 26 October 20261,226 peakTuesday 27 October 20261,633 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 27 Oct 2026, 02:17 UTC
App ID
3712080
Last updated
26 Oct 2026 build 26228208
Update pace
Quiet no update while we have been watching · 1 in 44 days watched
Developer
Supernova Studios LLC
Publisher
Supernova Studios LLC
Release date
Jul 16, 2026
Platforms
Windows
Download size
5.07 GB
Install size
5.76 GB
Genres
Action, Indie, Simulation, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Early Access
Listed in Early Access
Achievements
53

Features & support

Steam features

Steam AchievementsSteam CloudStatsFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

Survival HorrorExplorationNatureSurvivalPhysicsAction-AdventureFirst-PersonPsychological HorrorProcedural GenerationActionSimulationRealisticAtmospheric1990'sDestructionCo-opMultiplayerOnline Co-OpSingleplayerEarly Access
About this gameFull description from Steam
Welcome to Funnel Runners, where you will have your first on-site deployment with APEX Storm Monitoring Services. A high-priority F5 tornado is approaching, and we are counting on you (and up to 7 fellow friends) to collect data, scavenge necessary information, and, of course, survive. The weather is your worst enemy here. Tornados and storms will spawn randomly, grow stronger over time, and tear the whole map apart. Buildings will collapse piece by piece, and items will no longer be found in destroyed areas, so you must adapt quickly.  Be careful not to be swept up by the wind; you may not be found again. In this mission, you can team up with 7 other players or tackle it solo. Share gadgets, split up to cover more ground, collect necessary information and items to fix the van before the situation turns bad. With realistic graphics and a first-person perspective, the experience brings you close to every gust of wind, distant siren, and falling piece of debris. Scavenge the collapsing city for scattered vehicle parts, fuel, and tools. These items will allow you to repair your van and help you survive the storm. Each playthrough features randomized environments, weather, items, and problems to solve on your vehicle. No playthrough will be the same.
Content & age ratings2 regional ratings

Regional ratings

DEJUS12Violência
IGRS15Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 x64 / Windows 11 x64 Processor: Intel Core i5-10400F / AMD Ryzen 5 3600X Memory: 16 GB RAM Graphics: Nvidia GeForce GTX 1070 8GB / AMD Radeon RX 580 8GB Network: Broadband Internet connection Storage: 10 GB available space Additional Notes: Graphics Preset: Favor Performance / Resolution 1080p

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 x64 / Windows 11 x64 Processor: Intel Core i7-11700 / AMD Ryzen 7 5800X Memory: 32 GB RAM Graphics: Nvidia GeForce RTX 3070 Ti / Nvidia GeForce RTX 4070 / AMD Radeon RX 6800 XT Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: Graphics Preset: Favor Visuals / Resolution: 1440p

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

53 achievements in total.

Show selected achievements (may contain spoilers)
Mary PoppinsAchievement
Bulls EyeAchievement
Electric FriendshipAchievement
Benjamin, Who?Achievement
Tire-dAchievement
Dead? Me?Achievement
First Day FailAchievement
Worst MechanicAchievement
First Day StarAchievement
Energy DrunkAchievement

View all Steam achievements

45 developer announcements, Mar 2026 to Oct 2026 · times in UTC

October

  1. HOTFIX #0.14.1

    Hey Runners! Hope you guys are doing well.Our new content drop has arrived and with it a couple new issues to tackle! Worry not we’re dropping a quick hotfix today following up on The Great Plains update to solve a couple of crashes and…

    Patch notes
  2. PATCH NOTES #014 - Great Plains & Content Update

    Hey Runners! 👋 Hope you guys are doing well.Today marks our biggest content drop yet! The Great Plains Biome is officially live in Funnel Runners, bringing sprawling rural farmsteads, open highway stretches, and intense weather research…

    Titi
  3. HOTFIX #0.13.1

    Hey Runners! Hope you guys are doing well.We’re dropping a quick hotfix today to resolve several specific crashes and ensure your match endings are completely safe once you're inside a started van! Maybe a little spoiler as well...A Quick…

    Patch notes

September

  1. DEVLOG#011 - The Great Plains: This October!

    Hey Runners! Hope you guys are doing well.Today, we are super excited to pull back the curtain on our next major environment update: The Great Plains!You know that every great tornado story starts in the heartland. Inspired by the flat…

    Titi
  2. PATCH NOTES #013 - Session Codes & Quality of Life

    Hey Runners! Hope you guys are doing well.Today's update brings a major accessibility and multiplayer quality-of-life feature: Session Codes! You can now view, copy, and share session codes to invite friends directly, or join open lobbies…

    Titi
  3. HOTFIX #0.12.1

    Hey Runners! Hope you guys are doing well.We are dropping a quick hotfix today to resolve a few critical issues affecting lobby connections, map loading, and cutscene behavior! PATCH NOTESBugs and reports that were addressed in this…

    Patch notes
  4. PATCH NOTES #012 - Network Stability & Bug Fixes

    Hey Runners! Hope you guys are doing well.Today's update brings our promised bug-fixing build! We’ve tackled critical networking and lobby issues, including fixes for Voice Chat initialization, player counter mismatches, session privacy…

    Titi
  5. HOTFIX #011.1

    Hey Runners! Hope you guys are doing well.We are dropping a quick hotfix today to resolve a couple of frustrating physics and placement bugs that were getting in the way of smooth van repairs and storm survival!Fixed an issue where…

    Patch notes
  6. Patch Notes #011 - Cutscenes & Emote Wheel!

    Hey Runners! Hope you guys are doing well.Today's update is one of our biggest presentation and stability milestones yet! First off, we are introducing fully cinematic Cutscene Sequences for both the start and successful conclusion of every…

    Titi
  7. HOTFIX #010.1

    Hey Runners! 👋 Hope you guys are doing well. We’re dropping a quick hotfix today to address a few annoying interaction bugs and give back our loved mouse key bidings. This week update is a little lighter on content but worry not we are…

    Patch notes

August

  1. Patch Notes #010 - New Minigames and Van Problems!

    Hey Runners! Hope you guys are doing well.Today's update brings a massive overhaul to how you repair the van and interact with the world! We are introducing brand-new van repair issues, including Brake Fluid and Spark Plugs, alongside five…

    Titi
  2. Devlog #010 - In-Game Localization

    Hey Runners! 👋 Hope you guys are doing well.As our community continues to grow across the globe, we want to make sure as many players as possible can experience the chaotic storm-chasing action in their native language! And wewanted to let…

    Titi
  3. Patch Notes #009 - Bug Fixes, Balancing and Audio Improvements

    Hey Runners! 👋Hope you guys are doing well. Today's update brings a huge wave of bug fixes, audio polish, and some balance adjustments! We’ve reworked the "Protocol Nerd" achievement so you can complete it directly from the tutorial poster…

    Titi
  4. HOTFIX #008.1

    Hey Runners! 👋 Hope you guys are doing well. We’re dropping a quick hotfix today to address a few annoying interaction bugs, polish some character skin visuals, and refine our graphics settings for maximum stability!Fixed an issue where…

    Patch notes
  5. Patch Notes #008 - New Areas and QOL Updates!

    Hey Runners! 👋 Hope you guys are doing well.Today's update brings some huge quality-of-life enhancements for spectating, brand-new atmospheric audio effects, and two new locations to explore and loot!We are officially adding the Grocery…

    Titi
  6. HOTFIX - 0.36.11

    Hey Runners! 👋 Hope you guys are doing well. Just passing by with a quick update to let you know that we have just pushed an urgent hotfix to address a critical launch issue.We received reports that several new players were getting stuck on…

    Patch notes
  7. Patch Notes 0.36.10

    Hey Runners! 👋Hope you guys are doing well. August barely started and we can proudly announce that today's patch brings with it some new stuff, not only bug fixing! You can now use your trusty Crowbar to break down wood fences, dive into…

    Titi
  8. Devlog #009 - Player Statistics

    Hey Runners! 👋 Hope you guys are doing well.First devlog since launch huh? This one is a dousie! We are thrilled to break down a brand-new feature, designed as a proper badge of honor for our dedicated employees: The Statistics…

    Titi

July

  1. Patch Notes - 0.35.15

    Hey Runners! 👋 Hope you guys are doing well. We’ve been working around the clock to address multiplayer friction and voice chat latency! In today's update, Voice Chat will automatically connect to your local region but it will also give you…

    Titi
  2. We are 200K Runners!

    Hey Runners! 👋 Hope you guys are doing well. Tombstone here, Community Manager for Supernova Studios, and I wanted to share with you another milestone that Funnel Runners hit. CAN YOU BELIIEVE THAT WE HAVE 200K RUNNERS IN JUST THE FIIRST…

    xxTombstonexx
  3. Patch Notes - 0.35.4

    Hey Runners! 👋Hope you guys are doing well.We’ve been listening closely to your feedback since launch, and today’s patch is packed with features you’ve been asking for! We are officially introducing Push-to-Talk for more control over voice…

    Titi
  4. We are 100K Runners!

    Hey Runners! 👋 Hope you guys are doing well. Because we… yeah, we don’t even have a proper word for it right now. 100,000 copies sold. One hundred thousand players actually owning and playing our game... It still doesn’t feel real to us.We…

    Titi
  5. Patch Notes - 0.34.28

    Hey Runners! 👋Hope you guys are doing well. We've been hard at work tracking down technical issues based on your recent gameplay reports. This patch brings a heavy dose of engine, physics, and lobby fixes to make sure your escape runs are…

    Titi
  6. Patch Notes - 0.34.23

    Hey Runners! 👋 Hope you guys are doing well. First of all, we want to give a huge shoutout to the incredible community that you guys have been, lots of feedback and reports! We truly thank you all for the support to the project! Now to the…

    Titi
  7. Patch Notes - 0.34.19

    Hey Runners! 👋 Hope you guys are doing well. First of all, we as a development team would like to sincerely apologize for the profanities and slurs present in the game in some instances. We are truly sorry that you guys had to witness that.…

    Titi
  8. Patch Notes - 0.34.16

    Hey Runners! 👋 Hope you guys are doing well. Our first update since launch! Exciting, isn't it? Unfortunately, it's mostly focused on fixing some urgent bugs you guys found within the first few hours of gameplay (we are so, so sorry about…

    Titi
  9. Patch Notes - 0.34.16

    Hey Runners! 👋 Hope you guys are doing well. Our first update since launch! Exciting, isn't it? Unfortunately, it's mostly focused on fixing some urgent bugs you guys found within the first few hours of gameplay (we are so, so sorry about…

    Patch notes
  10. Funnel Runners is OUT NOW!

    Hey Runners! 👋 Hope you guys are doing well. Honestly... we are shaking. We’ve been staring at the "Publish" button for hours, and now that it’s clicked, it doesn’t even feel real. Funnel Runners is officially OUT NOW in Early Access!…

    Titi
  11. Devlog #008 - Moodlets System

    Hey Runners! 👋 Hope you guys are doing well.In the last post, we celebrated an unbelievable milestone together! With release day approaching, we are shifting gears back to gameplay mechanics to show you a little about our Moodlets!Are you…

    Titi

June

  1. Thank You for 200K Wishlists!

    Hey Runners! 👋 Hope you guys are doing well. We are absolutely speechless right now. 200K wishlists. Two hundred thousand. We thought reaching 100K was a fever dream, but doubling that number before the game is even out? It honestly doesn’t…

    Titi
  2. Release Date & Price Revealed!

    Hey Runners! Hope you guys are doing well.As you can see from the title, we have some massive, exciting news to share today! The official release date of the game has been decided, and it is... JULY 16th! Are you new around here? Don’t…

    Titi

May

  1. Devlog #007 - Communication Systems

    Hey Runners! 👋 Hope you guys are doing well.In the last devlog, we talked about our lobby system and how it works! Today, I thought it would be cool to show you what our communication system looks like in the game. Of course, proximity chat…

    Titi

April

  1. Devlog #006 - Lobbies, Solo, and Multiplayer

    Hey Runners! 👋 Hope you guys are doing well.We’ve had quite a lot of people ask if they really need 8 friends to play. Let’s be honest… who has 8 friends in this economy? I don’t. So let’s get this one straight: you can play Funnel Runners…

    Titi
  2. Thank You for 100K Wishlists!

    Hey Runners! 👋Hope you guys are doing well cuz we…yeah, we don’t even have a word for it right now.100K wishlists, 100k, a hundred thousand... We keep repeating it out loud, and it still doesn’t feel real to us. The game isn’t even out yet…

    Titi

March

  1. Devlog #005 - Obstacles and Hazards

    Hey Runners! 👋 Hope you guys are doing well.So… we all know Funnel Runners is already chaos. Tornadoes, storms, buildings falling apart. But chaos by itself isn’t enough, right? We wanted the city to fight back in smaller, meaner ways too.…

    Titi
  2. Cinematic Trailer is OUT NOW!

    Hey Runners! 👋 Hope you guys are doing well.Today is a special one, our Cinematic Trailer is finally live!This trailer is a different look at Funnel Runners. Instead of focusing on pure gameplay, we wanted to capture the feeling of being…

    Titi
  3. Devlog #004 - Biomes and Maps Mechanics

    Hey Runners! 👋 Hope you guys are doing well.Today, we're talking about the second most important part of the game: the maps. (The first one is obviously the tornados🌪️) We’ll take a look at how maps are assembled in our game, the biome…

    Debby Dev
  4. Devlog #003 – Exploring the Van Systems

    Hey Runners! 👋 Hope you guys are doing well.So many new faces around here lately… I’m starting to feel shy! But that will not stop the devlogs.Today we’re diving into one of the most important places in the game: the van. Even though this…

    Debby Dev
  5. We Got Featured on IGN!

    Hey Runners! 👋Hope you guys are doing well. I honestly don’t have many words for this… but I’ll try my best.Last night, Funnel Runners was featured by IGN. Not only on their website, but also on their main YouTube channel, and that’s…

    Debby Dev
  6. Thank You for 30K Wishlists!

    Hey Runners! 👋Hope you guys are doing well cuz we are doing great GREAT!These past few days have been CRAZYYY. We went from 10k to 30k in just a few days, all thanks to... X? Yeah! Can u imagine? We were trending on the USA entertainment…

    Debby Dev
  7. Devlog #002 - Repair Systems and Tools

    Hey Runners! 👋Hope you guys are doing well.Today, we will explore a little bit about our repair system and the tools that are necessary to interact with it. We will also see a little bit of our gadgets and how they can help you during…

    Titi
  8. Thank You for 10K Wishlists!

    Hey Runners! 👋 Hope you guys are doing well cuz we are doing great! This weekend, we reached an AMAZING milestone in the project, which is the 10k wishlist mark! This is super exciting for us since we barely started marketing the game a few…

    Debby Dev
  9. Devlog #001 - Tornados and Destruction!

    Hey Runners! 👋 Hope you guys are doing well.Today, let’s explore a little bit of our tornado and destruction systems, both of which are essential to gameplay, and honestly… they also gave us the most headaches during development. They’re…

    Debby Dev
  10. Devlog #000 - The Progress so Far!

    Hey Runners! 👋 Hope you guys are doing good.I wanted to do a quick devlog to explain what Funnel Runners is, what we already have in the game, and what we’re trying to add in the next months until release. If you’re new here, the goal is…

    Debby Dev
  11. Join Our Discord Community!

    Runners, it's time to unite! We have our own Discord server for Funnel Runners, and you are invited to join! Join us to:• Get exclusive development updates• Share feedback and help shape the game• Talk directly to the developers• Find other…

    Titi

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